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author | Juan J. MartÃnez <jjm@usebox.net> | 2022-01-07 19:07:59 +0000 |
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committer | Juan J. MartÃnez <jjm@usebox.net> | 2022-01-07 19:07:59 +0000 |
commit | 0b007b77028aa3ef2056ff915b0a197576b3c4f9 (patch) | |
tree | d9e29728697bc3ccf34d322a29a7e9b47e6ea2b0 /game | |
parent | c149e9f96d9f6901656a2dfe4482bb8b45f1f62b (diff) | |
parent | ce3c89948e6fc3c7234e8f47e048d74f917e6bf9 (diff) | |
download | ubox-msx-lib-0b007b77028aa3ef2056ff915b0a197576b3c4f9.tar.gz ubox-msx-lib-0b007b77028aa3ef2056ff915b0a197576b3c4f9.zip |
Merge branch 'master' into 'master'
Replacing VRAM magic numbers with constants
See merge request reidrac/ubox-msx-lib!23
Diffstat (limited to 'game')
-rw-r--r-- | game/src/game.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/game/src/game.c b/game/src/game.c index d4942c1..62d5edb 100644 --- a/game/src/game.c +++ b/game/src/game.c @@ -17,6 +17,8 @@ #include "player.h" #include "enemy.h" +#define BG_TILE_MAP 0x1800 + void init_map_entities() { const uint8_t *m = cur_map; @@ -91,7 +93,7 @@ void draw_map() // so we do it in one call by coping our map to the backtround tile map // addr in the VDP VRAM ubox_wait_vsync(); - ubox_write_vm((uint8_t *)0x1800, MAP_W * MAP_H, cur_map_data); + ubox_write_vm((uint8_t *)BG_TILE_MAP, MAP_W * MAP_H, cur_map_data); } void draw_hud() |