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author | Juan J. Martinez <jjm@usebox.net> | 2021-01-02 07:06:51 +0000 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2021-01-02 07:07:24 +0000 |
commit | c1dcbbd0feec65e9e1864ad5fc715205d5827e3e (patch) | |
tree | a681d57c108ff6a0a968e11daeee1e7dae761f06 /game | |
parent | d098bf4b3cb37bd45d340f39ef0accfeb33c99a1 (diff) | |
download | ubox-msx-lib-c1dcbbd0feec65e9e1864ad5fc715205d5827e3e.tar.gz ubox-msx-lib-c1dcbbd0feec65e9e1864ad5fc715205d5827e3e.zip |
Listed external tools
Diffstat (limited to 'game')
-rw-r--r-- | game/README.md | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/game/README.md b/game/README.md index 53a0c27..c5f4bdb 100644 --- a/game/README.md +++ b/game/README.md @@ -36,3 +36,11 @@ just fine and **it is a good example on how to write a game in C for the MSX**. The graphics, music and sound are CC BY NC SA 4.0 (basically: no commercial). +## External tools + + - [Tiled](https://www.mapeditor.org/) was used to edit the game map, via JSON + export (see `map.json`) + - All the graphics were drawn with [GIMP](https://www.gimp.org/) + - The music and sound effects were made with [Arkos Tracker + 2](http://www.julien-nevo.com/arkostracker/) + |