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author | Juan J. Martinez <jjm@usebox.net> | 2021-01-01 10:57:24 +0000 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2021-01-01 10:57:24 +0000 |
commit | fda913d7fa6d76e9060c4b49951f21bc8b58e3c7 (patch) | |
tree | e57a971253539e498b735eb2dea36cd08c0a820c /game | |
parent | 38bf0eb3ad9fa4b0643156a73f1f97414c5b1abb (diff) | |
download | ubox-msx-lib-fda913d7fa6d76e9060c4b49951f21bc8b58e3c7.tar.gz ubox-msx-lib-fda913d7fa6d76e9060c4b49951f21bc8b58e3c7.zip |
Clarified comment
Diffstat (limited to 'game')
-rw-r--r-- | game/src/game.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/game/src/game.h b/game/src/game.h index 9227987..065fe33 100644 --- a/game/src/game.h +++ b/game/src/game.h @@ -103,9 +103,10 @@ LOCAL struct entity entities[MAX_ENTITIES]; // used to read our control method LOCAL uint8_t control; -// current map; we don't use ROM because we will modify it +// current map; pointer in ROM LOCAL const uint8_t *cur_map; // current map tile map (map data, not entities) +// we don't use ROM because we will modify it LOCAL uint8_t cur_map_data[MAP_W * MAP_H]; // player lives |