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authorJuan J. Martinez <jjm@usebox.net>2024-05-27 23:24:19 +0100
committerJuan J. Martinez <jjm@usebox.net>2024-05-27 23:24:19 +0100
commit703ab56587aac0d79ccc0f72f2b8d9ee235e20a5 (patch)
tree32b186dc14c56fe19c004a403eeaaf7e2dd0b10f /game
parent420ac2c8f2307ddcbe551972544bbe11f05ee7ff (diff)
downloadubox-msx-lib-703ab56587aac0d79ccc0f72f2b8d9ee235e20a5.tar.gz
ubox-msx-lib-703ab56587aac0d79ccc0f72f2b8d9ee235e20a5.zip
Use SDCC's new calling convention
(this is an ABI breaking change, and will require changes to user-written asm functions or their declarations)
Diffstat (limited to 'game')
-rw-r--r--game/src/helpers.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/src/helpers.c b/game/src/helpers.c
index 9aa4785..295c504 100644
--- a/game/src/helpers.c
+++ b/game/src/helpers.c
@@ -7,7 +7,7 @@
/**
* Put a zero terminated string on the screen using tiles.
*
- * The font starts on the tileset on tile 128 and the fist char in our has
+ * The font starts on the tileset on tile 128 and the fist char in our font has
* ASCII value 31, so it is adjusted so we can use ASCII *uppercase* directly
* in our C code.
*/