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author | Pedro de Medeiros <pedro.medeiros@gmail.com> | 2022-05-24 20:46:40 -0300 |
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committer | Pedro de Medeiros <pedro.medeiros@gmail.com> | 2022-05-24 20:48:34 -0300 |
commit | 89b67a7092ed6aae966b356d0cdb8607e51e2c4e (patch) | |
tree | 401393be14ccf27b3d1f0adf71bf4716839d02b4 /include/ubox.h | |
parent | 39bd26a83749aaf5167de6af89161a3f8ef0c36b (diff) | |
download | ubox-msx-lib-89b67a7092ed6aae966b356d0cdb8607e51e2c4e.tar.gz ubox-msx-lib-89b67a7092ed6aae966b356d0cdb8607e51e2c4e.zip |
fixed docs and comment
Diffstat (limited to 'include/ubox.h')
-rw-r--r-- | include/ubox.h | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/include/ubox.h b/include/ubox.h index ecb6fce..6b19915 100644 --- a/include/ubox.h +++ b/include/ubox.h @@ -471,26 +471,6 @@ void ubox_set_sprite_pat16(uint8_t *data, uint8_t pattern); */ void ubox_set_sprite_pat16_flip(uint8_t *data, uint8_t pattern); -/** - * Sets the sprite attributes of sprite number `sprite` using the attributes - * pointed by `attr`. - * - * `sprite` is the index in the sprite table of Screen 2. - * - * See [struct sprite_attr](#struct-sprite_attr) description for details on - * the sprite attributes. - * - * Example: - * ```c - * ubox_set_sprite_attr(&player_sprite_attr, 0); - * ``` - * - * To set the attributes of multiple sprites that are contiguous in the sprite - * table, it is recommended to use [ubox_write_vm](#ubox_write_vm). The sprite - * attribute table is in the memory address `0x1b00`. - */ -void ubox_set_sprite_attr(struct sprite_attr *attr, uint8_t sprite); - // @Control functions // // The supported controls are: cursor and joystick (port 1 and port 2). |