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authorPedro de Medeiros <pedro.medeiros@gmail.com>2022-05-24 20:46:40 -0300
committerPedro de Medeiros <pedro.medeiros@gmail.com>2022-05-24 20:48:34 -0300
commit89b67a7092ed6aae966b356d0cdb8607e51e2c4e (patch)
tree401393be14ccf27b3d1f0adf71bf4716839d02b4 /include
parent39bd26a83749aaf5167de6af89161a3f8ef0c36b (diff)
downloadubox-msx-lib-89b67a7092ed6aae966b356d0cdb8607e51e2c4e.tar.gz
ubox-msx-lib-89b67a7092ed6aae966b356d0cdb8607e51e2c4e.zip
fixed docs and comment
Diffstat (limited to 'include')
-rw-r--r--include/ubox.h20
1 files changed, 0 insertions, 20 deletions
diff --git a/include/ubox.h b/include/ubox.h
index ecb6fce..6b19915 100644
--- a/include/ubox.h
+++ b/include/ubox.h
@@ -471,26 +471,6 @@ void ubox_set_sprite_pat16(uint8_t *data, uint8_t pattern);
*/
void ubox_set_sprite_pat16_flip(uint8_t *data, uint8_t pattern);
-/**
- * Sets the sprite attributes of sprite number `sprite` using the attributes
- * pointed by `attr`.
- *
- * `sprite` is the index in the sprite table of Screen 2.
- *
- * See [struct sprite_attr](#struct-sprite_attr) description for details on
- * the sprite attributes.
- *
- * Example:
- * ```c
- * ubox_set_sprite_attr(&player_sprite_attr, 0);
- * ```
- *
- * To set the attributes of multiple sprites that are contiguous in the sprite
- * table, it is recommended to use [ubox_write_vm](#ubox_write_vm). The sprite
- * attribute table is in the memory address `0x1b00`.
- */
-void ubox_set_sprite_attr(struct sprite_attr *attr, uint8_t sprite);
-
// @Control functions
//
// The supported controls are: cursor and joystick (port 1 and port 2).