Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-24 | fixed docs and comment | Pedro de Medeiros | |
2022-05-24 | Explain how OBJs work and the crt0 exception | Juan J. Martinez | |
2022-05-24 | automates compilation and inclusion of *.z80 files in game/src | Pedro de Medeiros | |
2022-01-16 | Fixed compilation flags | Juan J. Martinez | |
CFLAGS was used in LDFLAGS. | |||
2022-01-07 | Replacing VRAM magic numbers with constants | Pedro de Medeiros | |
2021-12-15 | Starting Openmsx through GNU make works now | Pedro de Medeiros | |
2021-10-31 | SDCC versions and support for current snapshots | Juan J. Martinez | |
2021-10-02 | Introduced config.env | Juan J. Martinez | |
One config to rule the whole build system and the tests. | |||
2021-04-06 | Typo | Juan J. Martinez | |
2021-01-25 | Fix: actually, stop the music by playing silence | Juan J. Martinez | |
2021-01-25 | Reviewed makefiles | Juan J. Martinez | |
2021-01-09 | Added compression to the map | Juan J. Martinez | |
2021-01-08 | Include bin in the path, moved target to game | Juan J. Martinez | |
Don't use relative path to tools in bin. The idea is that the user should be able to use their versions instead. | |||
2021-01-07 | It is actually 222 bytes | Juan J. Martinez | |
Also formatting. | |||
2021-01-03 | Renamed aux to helpers to be windows compatible | Juan J. Martinez | |
2021-01-02 | Use wildcard | Juan J. Martinez | |
2021-01-01 | ubox has a wait_for function :facepalm: | Juan J. Martinez | |
2021-01-01 | Typo | Juan J. Martinez | |
2021-01-01 | Clarified comment | Juan J. Martinez | |
2021-01-01 | Typo | Juan J. Martinez | |
2021-01-01 | Use the constants, avoid magic numbers | Juan J. Martinez | |
2020-12-31 | Fix: prevent crash with MAX_ENTITIES are used | Juan J. Martinez | |
The look would crash if all the entities are used, so we count how many entities we process in the loop. | |||
2020-12-30 | Initial import1.0 | Juan J. Martinez | |