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## Release 1.1.9 - 2021-??-??
- Generate a "what's new?" HTML page in the docs
- `chsize` now accounts for data in INITIALIZED section that adds up to the
ROM size
## Release 1.1.8 - 2021-10-31
- Updated apultra to 1.4.2
- Improvements in the build pipeline, initial test code
- Documented SDCC compatibility
## Release 1.1.7 - 2021-06-24
- Documented the auxiliary tools used to build the example game
## Release 1.1.6 - 2021-06-07
- `png2sprites.py`: Added a new `-c` flag to include the frame colour as
a comment. This works as a reference and should make easier assign colours
to frames later on in the game's code
- `map.py`: remove bin files on error, fixed an error in error reporting
- `png2tiles.py`: support to load the tileset combinng multiple images
Thanks to Pedro de Medeiros for the changes!
## Release 1.1.5 - 2021-04-07
- Small fix in mplayer to prevent issues changing song
## Release 1.1.4 - 2021-02-09
- Even more Windows compatibility changes. Now it should successfully build on
Windows 10, without big changes (if any)
- Small fix in the example game stopping the music
## Release 1.1.3 - 2021-01-25
- Yet more Windows compatibility changes
## Release 1.1.2 - 2021-01-11
- Added missing files that prevented apultra from building
## Release 1.1.1 - 2021-01-09
- Fix in ap.lib; the asm export was wrong
- Added aplib support to the example game: the map is compressed
## Release 1.1.0 - 2021-01-09
- Added extra libs: aPLib support
## Release 1.0.3 - 2021-01-04
- Improved windows compatibility
- Small doc fixes
- Improvements in the example game
## Release 1.0.2 - 2020-12-31
- Small doc fixes
- Fixed a bug in the example game when `MAX_ENTITIES` are used
## Release 1.0.1 - 2020-12-31
- Small doc fixes
## Release 1.0 - 2020-12-30
- First public release
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