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#ifndef _MAIN_H
#define _MAIN_H
#include <stdint.h>
#ifndef LOCAL
#define LOCAL extern
#endif
#define WHITESPACE_TILE 129
// sub-songs matching our Arkos song
// configure the song to use MSX AY
enum songs
{
SONG_SILENCE = 0,
SONG_IN_GAME,
SONG_GAME_OVER,
};
// we will use 0 and 1 for the music
#define EFX_CHAN_NO 2
// sound effects matching our Arkos efc song
// configure the song to use MSX AY
enum effects
{
EFX_NONE = 0,
EFX_START,
EFX_BATTERY,
EFX_ELEVATOR,
EFX_HIT,
EFX_DEAD,
};
void draw_end_game();
void draw_menu();
// store the selected control
LOCAL uint8_t ctl;
// Arkos data
extern uint8_t SONG[];
extern uint8_t EFFECTS[];
#ifdef LOCAL
#undef LOCAL
#endif
#endif // _MAIN_H
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