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|
;
; Speed-optimized ApLib decompressor by spke & uniabis (ver.06 01-05/06/2020, 235 bytes)
;
; The original Z80 decompressors for ApLib were written by Dan Weiss (Dwedit),
; then tweaked by Francisco Javier Pena Pareja (utopian),
; and optimized by Jaime Tejedor Gomez (Metalbrain) and Antonio Villena.
;
; This is a new "implicit state" decompressor heavily optimized for speed by spke.
; (It is 12 bytes shorter and 18% faster than the previously fastest
; 247b decompressor by Metalbrain and Antonio Villena.)
;
; ver.00 by spke (21/08/2018-01/09/2018, 244 bytes, an edit of the existing 247b decompressor);
; ver.01 by spke (12-13/11/2018, 234(-10) bytes, +3% speed using the state machine for LWM);
; ver.02 by spke (06/08/2019, +1% speed);
; ver.03 by spke (27/08/2019, 236(+2) bytes, +1% speed using partly expanded LDIR);
; ver.04 by spke (spring 2020, added full revision history and support for long offsets)
; ver.05 by spke (17-31/05/2020, 230(-6) bytes, +3% speed, added support for backward compression) <- BROKEN, DO NOT USE
; ver.06 by uniabis & spke (01-07/06/2020, 235(+5) bytes, +1% speed, added support for HD64180)
;
; The data must be compressed using any compressor for ApLib capable of generating raw data.
; At present, two best available compressors are:
;
; "APC" by Sven-Ake Dahl: https://github.com/svendahl/cap or
; "apultra" by Emmanuel Marty: https://github.com/emmanuel-marty/apultra
;
; The compression can done as follows:
;
; apc.exe e <sourcefile> <outfile>
; or
; apultra.exe <sourcefile> <outfile>
;
; A decent compressor was written by r57shell (although it is worse than compressors above):
; http://gendev.spritesmind.net/forum/viewtopic.php?p=32548#p32548
; The use of the official ApLib compressor by Joergen Ibsen is not recommended.
;
; The decompression is done in the standard way:
;
; ld hl,FirstByteOfCompressedData
; ld de,FirstByteOfMemoryForDecompressedData
; call DecompressApLib
;
; Backward decompression is also supported; you can compress files backward using:
;
; apultra.exe -b <sourcefile> <outfile>
;
; uncomment option "DEFINE BackwardDecompression" and decompress the resulting files using:
;
; ld hl,LastByteOfCompressedData
; ld de,LastByteOfMemoryForDecompressedData
; call DecompressApLib
;
; The decompressor modifies AF, AF', BC, DE, HL, IX.
;
; Of course, ApLib compression algorithms are (c) 1998-2014 Joergen Ibsen,
; see http://www.ibsensoftware.com/ for more information
;
; Drop me an email if you have any comments/ideas/suggestions: zxintrospec@gmail.com
;
; This software is provided 'as-is', without any express or implied
; warranty. In no event will the authors be held liable for any damages
; arising from the use of this software.
;
; Permission is granted to anyone to use this software for any purpose,
; including commercial applications, and to alter it and redistribute it
; freely, subject to the following restrictions:
;
; 1. The origin of this software must not be misrepresented; you must not
; claim that you wrote the original software. If you use this software
; in a product, an acknowledgment in the product documentation would be
; appreciated but is not required.
; 2. Altered source versions must be plainly marked as such, and must not be
; misrepresented as being the original software.
; 3. This notice may not be removed or altered from any source distribution.
; DEFINE SupportLongOffsets ; +4 bytes for long offset support. slows decompression down by 1%, but may be needed to decompress files >=32K
; DEFINE BackwardDecompression ; decompress data compressed backwards, -10 bytes, speeds decompression up by 3%
; DEFINE HD64180 ; -2 bytes for HD64180/Z180 support, slows decompression down by 1%
IFNDEF BackwardDecompression
MACRO NEXT_HL
inc hl
ENDM
MACRO COPY_1
ldi
ENDM
MACRO COPY_BC
ldir
ENDM
ELSE
MACRO NEXT_HL
dec hl
ENDM
MACRO COPY_1
ldd
ENDM
MACRO COPY_BC
lddr
ENDM
ENDIF
MACRO RELOAD_A
ld a,(hl) : NEXT_HL : rla
ENDM
@Decompress: COPY_1 : scf
;==================================================================================================================
;==================================================================================================================
;==================================================================================================================
LWM0: ;LWM = 0 (LWM stands for "Last Was Match"; a flag that we did not have a match)
.ReloadByteC0 RELOAD_A : jr c,.Check2ndBit
;
; case "0"+BYTE: copy a single literal
.CASE0: COPY_1 ; first byte is always copied as literal
;
; main decompressor loop
.MainLoop: add a : jr nc,.CASE0 : jr z,.ReloadByteC0 ; "0"+BYTE = copy literal
.Check2ndBit add a : jr nc,.CASE10 : jr z,.ReloadByteC1 ; "10"+gamma(offset/256)+BYTE+gamma(length) = the main matching mechanism
.Check3rdBit add a : call z,ReloadByte : jp c,LWM1.CASE111 ; "110"+[oooooool] = matched 2-3 bytes with a small offset
;
; branch "110"+[oooooool]: copy two or three bytes (bit "l") with the offset -1..-127 (bits "ooooooo"), or stop
.CASE110: ; "use 7 bit offset, length = 2 or 3"
; "if a zero is found here, it's EOF"
ld c,(hl) : rr c : ret z ; process EOF
NEXT_HL
ld b,0
IFNDEF HD64180
ld ixl,c : ld ixh,b ; save offset for future LWMs
ELSE
push bc : pop ix
ENDIF
push hl ; save src
ld h,d : ld l,e ; HL = dest
jr c,.LengthIs3
.LengthIs2
IFNDEF BackwardDecompression
sbc hl,bc
ELSE
add hl,bc
ENDIF
COPY_1 : COPY_1
jr .PreMainLoop
.LengthIs3
IFNDEF BackwardDecompression
or a : sbc hl,bc
ELSE
add hl,bc
ENDIF
COPY_1 : COPY_1 : COPY_1
jr .PreMainLoop
.ReloadByteC1 RELOAD_A : jr c,.Check3rdBit
;
; branch "10"+gamma(offset/256)+BYTE+gamma(length): the main matching mechanism
.CASE10: ; "use a gamma code * 256 for offset, another gamma code for length"
call GetGammaCoded
; the original decompressor contains
;
; if ((LWM == 0) && (offs == 2)) { ... }
; else {
; if (LWM == 0) { offs -= 3; }
; else { offs -= 2; }
; }
;
; so, the idea here is to use the fact that GetGammaCoded returns (offset/256)+2,
; and to split the first condition by noticing that C-1 can never be zero
dec c : dec c : jr z,LWM1.KickInLWM
.AfterLWM dec c : ld b,c : ld c,(hl) : NEXT_HL ; BC = offset
IFNDEF HD64180
ld ixl,c : ld ixh,b : push bc
ELSE
push bc : push bc : pop ix
ENDIF
call GetGammaCoded ; BC = len*
ex (sp),hl
; interpretation of length value is offset-dependent:
; if (offs >= 32000) len++; if (offs >= 1280) len++; if (offs < 128) len+=2;
; in other words,
; (1 <= offs < 128) +=2
; (128 <= offs < 1280) +=0
; (1280 <= offs < 31999) +=1
; NB offsets over 32000 need one more check, but other Z80 decompressors seem to ignore it. is it not needed?
; interpretation of length value is offset-dependent
exa : ld a,h
IFDEF SupportLongOffsets
; NB offsets over 32000 require an additional check, which is skipped in most
; Z80 decompressors (seemingly as a performance optimization)
cp 32000/256 : jr nc,.Add2
ENDIF
cp 5 : jr nc,.Add1
or a : jr nz,.Add0
bit 7,l : jr nz,.Add0
.Add2 inc bc
.Add1 inc bc
.Add0 ; for offs<128 : 4+4+7+7 + 4+7 + 8+7 + 6+6 = 60t
; for offs>=1280 : 4+4+7+12 + 6 = 33t
; for 128<=offs<1280 : 4+4+7+7 + 4+12 = 38t OR 4+4+7+7 + 4+7+8+12 = 53t
.CopyMatch: ; this assumes that BC = len, DE = dest, HL = offset
; and also that (SP) = src, while having NC
IFNDEF BackwardDecompression
ld a,e : sub l : ld l,a
ld a,d : sbc h
ld h,a : exa
ELSE
exa
.CopyMatchLDH add hl,de
ENDIF
COPY_1 : COPY_BC
.PreMainLoop pop hl ; recover src
;==================================================================================================================
;==================================================================================================================
;==================================================================================================================
LWM1: ; LWM = 1
;
; main decompressor loop
.MainLoop: add a : jr nc,LWM0.CASE0 : jr z,.ReloadByteC0 ; "0"+BYTE = copy literal
.Check2ndBit add a : jr nc,.CASE10 : jr z,.ReloadByteC1 ; "10"+gamma(offset/256)+BYTE+gamma(length) = the main matching mechanism
.Check3rdBit add a : call z,ReloadByte : jr nc,LWM0.CASE110 ; "110"+[oooooool] = matched 2-3 bytes with a small offset
;
; case "111"+"oooo": copy a byte with offset -1..-15, or write zero to dest
.CASE111: ld bc,%11100000
DUP 4
add a : call z,ReloadByte : rl c ; read short offset (4 bits)
EDUP
ex de,hl : jr z,.WriteZero ; zero offset means "write zero" (NB: B is zero here)
; "write a previous byte (1-15 away from dest)"
push hl ; BC = offset, DE = src, HL = dest
IFNDEF BackwardDecompression
sbc hl,bc ; HL = dest-offset (SBC works because branching above ensured NC)
ELSE
add hl,bc
ENDIF
ld c,(hl)
pop hl
.WriteZero ld (hl),c : NEXT_HL
ex de,hl : jp LWM0.MainLoop ; 10+4*(4+10+8)+4+7 + 11+15+7+10 + 7+4+6+10 = 179t
.ReloadByteC0 RELOAD_A : jp nc,LWM0.CASE0
jr .Check2ndBit
.ReloadByteC1 RELOAD_A : jr c,.Check3rdBit
;
; branch "10"+gamma(offset/256)+BYTE+gamma(length): the main matching mechanism
.CASE10: ; "use a gamma code * 256 for offset, another gamma code for length"
call GetGammaCoded
; the original decompressor contains
;
; if ((LWM == 0) && (offs == 2)) { ... }
; else {
; if (LWM == 0) { offs -= 3; }
; else { offs -= 2; }
; }
;
; so, the idea here is to use the fact that GetGammaCoded returns (offset/256)+2,
; and to split the first condition by noticing that C-1 can never be zero
dec c : jr LWM0.AfterLWM
;
; the re-use of the previous offset (LWM magic)
.KickInLWM: ; "and a new gamma code for length"
inc c : call GetGammaCoded.ReadGamma ; BC = len
IFNDEF BackwardDecompression
push ix : ex (sp),hl : exa
jr LWM0.CopyMatch
ELSE
push ix : ex (sp),hl
jr LWM0.CopyMatchLDH
ENDIF
;==================================================================================================================
;==================================================================================================================
;==================================================================================================================
;
; interlaced gamma code reader
; x0 -> 1x
; x1y0 -> 1xy
; x1y1z0 -> 1xyz etc
; (technically, this is a 2-based variation of Exp-Golomb-1)
GetGammaCoded: ld bc,1
.ReadGamma add a : jr z,.ReloadByteRG1
rl c : rl b
add a : ret nc ; NB: flag NC immediately says we do not need to reload our byte...
jr nz,.ReadGamma ; ...even better, flag NZ then automatically means flag C :)
.ReloadByteRG2 RELOAD_A : ret nc : jr .ReadGamma
.ReloadByteRG1 RELOAD_A : rl c : rl b
add a : ret nc : jr .ReadGamma
;
; pretty usual getbit for mixed datastreams
ReloadByte: RELOAD_A : ret
|