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;
; Speed-optimized ZX0 decompressor by spke (187 bytes)
;
; ver.00 by spke (27/01-23/03/2021, 191 bytes)
; ver.01 by spke (24/03/2021, 193(+2) bytes - fixed a bug in the initialization)
; ver.01patch2 by uniabis (25/03/2021, 191(-2) bytes - fixed a bug with elias over 8bits)
; ver.01patch9 by uniabis (10/09/2021, 187(-4) bytes - support for new v2 format)
;
; Original ZX0 decompressors were written by Einar Saukas
;
; This decompressor was written on the basis of "Standard" decompressor by
; Einar Saukas and optimized for speed by spke. This decompressor is
; about 5% faster than the "Turbo" decompressor, which is 128 bytes long.
; It has about the same speed as the 412 bytes version of the "Mega" decompressor.
;
; The decompressor uses AF, BC, DE, HL and IX and relies upon self-modified code.
;
; The decompression is done in the standard way:
;
; ld hl,FirstByteOfCompressedData
; ld de,FirstByteOfMemoryForDecompressedData
; call DecompressZX0
;
; Of course, ZX0 compression algorithms are (c) 2021 Einar Saukas,
; see https://github.com/einar-saukas/ZX0 for more information
;
; Drop me an email if you have any comments/ideas/suggestions: zxintrospec@gmail.com
;
; This software is provided 'as-is', without any express or implied
; warranty. In no event will the authors be held liable for any damages
; arising from the use of this software.
;
; Permission is granted to anyone to use this software for any purpose,
; including commercial applications, and to alter it and redistribute it
; freely, subject to the following restrictions:
;
; 1. The origin of this software must not be misrepresented; you must not
; claim that you wrote the original software. If you use this software
; in a product, an acknowledgment in the product documentation would be
; appreciated but is not required.
; 2. Altered source versions must be plainly marked as such, and must not be
; misrepresented as being the original software.
; 3. This notice may not be removed or altered from any source distribution.
macro DecompressZX0
ld ix, @CopyMatch1
ld bc, $ffff
ld (@PrevOffset+1), bc ; default offset is -1
inc bc
ld a, $80
jr @RunOfLiterals ; BC is assumed to contains 0 most of the time
@ShorterOffsets:
ld b, $ff ; the top byte of the offset is always $FF
ld c, (hl)
inc hl
rr c
ld (@PrevOffset+1), bc
jr nc, @LongerMatch
@CopyMatch2: ; the case of matches with len=2
ld bc, 2
; the faster match copying code
@CopyMatch1:
push hl ; preserve source
@PrevOffset:
ld hl, $ffff ; restore offset (default offset is -1)
add hl, de ; HL = dest - offset
ldir
pop hl ; restore source
; after a match you can have either
; 0 + <elias length> = run of literals, or
; 1 + <elias offset msb> + [7-bits of offset lsb + 1-bit of length] + <elias length> = another match
@AfterMatch1:
add a, a
jr nc, @RunOfLiterals
@UsualMatch: ; this is the case of usual match+offset
add a, a
jr nc, @LongerOffets
jr nz, @ShorterOffsets ; NZ after NC == "confirmed C"
ld a, (hl) ; reload bits
inc hl
rla
jr c, @ShorterOffsets
@LongerOffets:
ld c, $fe
add a, a ; inline read gamma
rl c
add a, a
jr nc, $-4
call z, @ReloadReadGamma
@ProcessOffset:
inc c
ret z ; end-of-data marker (only checked for longer offsets)
rr c
ld b, c
ld c, (hl)
inc hl
rr c
ld (@PrevOffset+1), bc
; lowest bit is the first bit of the gamma code for length
jr c, @CopyMatch2
@LongerMatch:
ld bc, 1
add a, a ; inline read gamma
rl c
add a, a
jr nc, $-4
call z,@ReloadReadGamma
@CopyMatch3:
push hl ; preserve source
ld hl, (@PrevOffset+1) ; restore offset
add hl, de ; HL = dest - offset
; because BC>=3-1, we can do 2 x LDI safely
ldi
ldir
inc c
ldi
pop hl ; restore source
; after a match you can have either
; 0 + <elias length> = run of literals, or
; 1 + <elias offset msb> + [7-bits of offset lsb + 1-bit of length] + <elias length> = another match
@AfterMatch3:
add a, a
jr c, @UsualMatch
@RunOfLiterals:
inc c
add a, a
jr nc, @LongerRun
jr nz, @CopyLiteral ; NZ after NC == "confirmed C"
ld a, (hl) ; reload bits
inc hl
rla
jr c, @CopyLiteral
@LongerRun:
add a, a ; inline read gamma
rl c
add a, a
jr nc, $-4
jr nz, @CopyLiterals
ld a, (hl) ; reload bits
inc hl
rla
call nc, @ReadGammaAligned
@CopyLiterals:
ldi
@CopyLiteral:
ldir
; after a literal run you can have either
; 0 + <elias length> = match using a repeated offset, or
; 1 + <elias offset msb> + [7-bits of offset lsb + 1-bit of length] + <elias length> = another match
add a, a
jr c, @UsualMatch
@RepMatch:
inc c
add a, a
jr nc, @LongerRepMatch
jr nz, @CopyMatch1 ; NZ after NC == "confirmed C"
ld a, (hl) ; reload bits
inc hl
rla
jr c, @CopyMatch1
@LongerRepMatch:
add a, a ; inline read gamma
rl c
add a, a
jr nc, $-4
jp nz, @CopyMatch1
; this is a crafty equivalent of CALL ReloadReadGamma : JP CopyMatch1
push ix
; the subroutine for reading the remainder of the partly read Elias gamma code.
; it has two entry points: ReloadReadGamma first refills the bit reservoir in A,
; while ReadGammaAligned assumes that the bit reservoir has just been refilled.
@ReloadReadGamma:
ld a, (hl) ; reload bits
inc hl
rla
ret c
@ReadGammaAligned:
add a, a
rl c
add a, a
ret c
add a, a
rl c
add a, a
@ReadingLongGamma: ; this loop does not need unrolling, as it does not get much use anyway
ret c
add a, a
rl c
rl b
add a, a
jr nz, @ReadingLongGamma
ld a, (hl) ; reload bits
inc hl
rla
jr @ReadingLongGamma
mend
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