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authorJuan J. Martinez <jjm@usebox.net>2021-04-19 07:27:35 +0100
committerJuan J. Martinez <jjm@usebox.net>2021-04-19 07:27:35 +0100
commit2ffda6c5bc972f15f1b45a9c746cbc7bb41febe8 (patch)
treee0aad2ea5d54f65c2ec6094202ffec9ff50dea5a
parentd3f30d2d6d57c1801a5c03035131cbcbd537f435 (diff)
downloadbeeper-int-zx-2ffda6c5bc972f15f1b45a9c746cbc7bb41febe8.tar.gz
beeper-int-zx-2ffda6c5bc972f15f1b45a9c746cbc7bb41febe8.zip
Typo, wording
-rw-r--r--README.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/README.md b/README.md
index db6d09c..30e8981 100644
--- a/README.md
+++ b/README.md
@@ -47,14 +47,14 @@ The editor can export the effect data in binary form, so it can be included in
any assembler project, and as a C include file (for example to be used with
SDCC).
-Check the `example` directory for an example.
+Check the `example` directory for a sample.
## Building the player
Check the README file in `sdcc` directory.
The code is provided in assembler for SDCC, to be built as a library. It should
-be easay to convert to other assemblers.
+be easy to convert to other assemblers.
## Building the editor