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author | Juan J. Martinez <jjm@usebox.net> | 2021-04-19 07:27:35 +0100 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2021-04-19 07:27:35 +0100 |
commit | 2ffda6c5bc972f15f1b45a9c746cbc7bb41febe8 (patch) | |
tree | e0aad2ea5d54f65c2ec6094202ffec9ff50dea5a | |
parent | d3f30d2d6d57c1801a5c03035131cbcbd537f435 (diff) | |
download | beeper-int-zx-2ffda6c5bc972f15f1b45a9c746cbc7bb41febe8.tar.gz beeper-int-zx-2ffda6c5bc972f15f1b45a9c746cbc7bb41febe8.zip |
Typo, wording
-rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -47,14 +47,14 @@ The editor can export the effect data in binary form, so it can be included in any assembler project, and as a C include file (for example to be used with SDCC). -Check the `example` directory for an example. +Check the `example` directory for a sample. ## Building the player Check the README file in `sdcc` directory. The code is provided in assembler for SDCC, to be built as a library. It should -be easay to convert to other assemblers. +be easy to convert to other assemblers. ## Building the editor |