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#ifndef _SFX_H #define _SFX_H enum sfx_enum { // laser SFX1 = 1, // zap SFX2, // drill SFX3, // explo SFX4, }; const struct beeper_sfx sfx_table[] = { { 1, 32, 120, 252, 0 }, { 2, 16, 12, 0, 0 }, { 1, 32, 1, 0, 0 }, { 2, 32, 128, 255, 0 }, }; #endif /* _SFX_H */