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author | Juan J. Martinez <jjm@usebox.net> | 2023-07-07 07:21:18 +0100 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2023-07-07 07:21:18 +0100 |
commit | 55a4aed50112c06991d1dbb6199248bb4083c6a9 (patch) | |
tree | a5f4e06ddcd0944de825003da5d817c7de3b6a25 /src/bones.c | |
parent | bbe888fc60ba967685be3350509e064277df31f0 (diff) | |
download | gold-mine-run-55a4aed50112c06991d1dbb6199248bb4083c6a9.tar.gz gold-mine-run-55a4aed50112c06991d1dbb6199248bb4083c6a9.zip |
Prevent Mr Bones to get stuck turning when can't reach the player
Diffstat (limited to 'src/bones.c')
-rw-r--r-- | src/bones.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/bones.c b/src/bones.c index f5d7f42..8891534 100644 --- a/src/bones.c +++ b/src/bones.c @@ -33,7 +33,7 @@ void bones_init(Entity *e) void bones_update(Entity *e) { - if (abs(player_y() - e->y) < 8) + if (abs(player_y() - e->y) < 8 && e->flags < ENEMY_JUMP_DELAY) { if (player_x() > e->x && e->dir != DIR_RIGHT) e->dir = DIR_RIGHT; |