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author | Juan J. Martinez <jjm@usebox.net> | 2023-07-03 21:40:42 +0100 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2023-07-03 21:40:42 +0100 |
commit | 4ef8cf8b3d9ad5235aa858a68f70a8aaf2b356da (patch) | |
tree | 5e84fc575df54a29097c9356ccc2e39988990dfd /src/sound.h | |
parent | a225a6cf64b4c011fea851acb7dd424a1e957655 (diff) | |
download | gold-mine-run-4ef8cf8b3d9ad5235aa858a68f70a8aaf2b356da.tar.gz gold-mine-run-4ef8cf8b3d9ad5235aa858a68f70a8aaf2b356da.zip |
Sound queue
This is to queue sounds and play them when we update the screen, so the
sounds are synced with the action.
It is required because the MikMod_Update function updates on the clock
int, and is not synced with the VGA's vsync.
Diffstat (limited to 'src/sound.h')
-rw-r--r-- | src/sound.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/sound.h b/src/sound.h index 506531b..b51a8ba 100644 --- a/src/sound.h +++ b/src/sound.h @@ -18,6 +18,9 @@ void sound_update(); void sound_music_pattern(uint16_t pat); void sound_play_efx(uint8_t efxno); +void sound_queue_efx(uint8_t efxno); +void sound_play_queue(); + void sound_mute(); void sound_unmute(); |