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authorJuan J. Martinez <jjm@usebox.net>2023-08-10 12:09:06 +0100
committerJuan J. Martinez <jjm@usebox.net>2023-08-10 12:09:06 +0100
commitcd2296358a03ab9ca4d6c017262735eaa63b5fdb (patch)
treeae8f4c39e5936556a93a9468b98e4eb7eecdadca /src
parentb26a8cb5ba0c6d4e766ea0de3505fe39e542ee5e (diff)
downloadgold-mine-run-1.1.tar.gz
gold-mine-run-1.1.zip
Don't use the "nos" driver1.1
This fixes: - crash when exiting after running the game with the no sound (nos) driver - occasional "pauses" when running the game with no sound
Diffstat (limited to 'src')
-rw-r--r--src/main.c7
-rw-r--r--src/sound.c34
-rw-r--r--src/sound.h2
3 files changed, 29 insertions, 14 deletions
diff --git a/src/main.c b/src/main.c
index bc95e20..9e1a678 100644
--- a/src/main.c
+++ b/src/main.c
@@ -14,7 +14,7 @@
#include "game.h"
#define GAME_NAME "Gold Mine Run!"
-#define GAME_VERSION "1.0 (2023-08-08)"
+#define GAME_VERSION "1.1 (2023-08-10)"
#define GAME_URL "https://www.usebox.net/jjm/gold-mine-run/"
/* disable paging because our int handlers are written in C */
@@ -66,7 +66,7 @@ int main(int argc, char *argv[])
}
}
- if (!sound_init(nosound))
+ if (!nosound && !sound_init())
{
fprintf(stderr, "ERROR: failed to init sound\n");
return 1;
@@ -80,7 +80,8 @@ int main(int argc, char *argv[])
control_init();
/* to update mikmod */
- timer_user_fn(sound_update);
+ if (!nosound)
+ timer_user_fn(sound_update);
/* set VGA 320x200, 256 col */
if (!set_mode(0x13))
diff --git a/src/sound.c b/src/sound.c
index a3f38b8..bf0c7be 100644
--- a/src/sound.c
+++ b/src/sound.c
@@ -26,18 +26,16 @@ static Efx efx[EFX_CNT] =
{ NULL, (const char *)binary_death_efx_start, (size_t)&binary_death_efx_size},
};
+static uint8_t has_sound = 0;
static uint8_t cur = 0;
static uint32_t voice = 0;
-
static MODULE *music = NULL;
-uint8_t sound_init(uint8_t nosound)
+uint8_t sound_init()
{
MikMod_InitThreads();
- if (!nosound)
- MikMod_RegisterDriver(&drv_sb);
- MikMod_RegisterDriver(&drv_nos);
+ MikMod_RegisterDriver(&drv_sb);
MikMod_RegisterLoader(&load_it);
md_mode |= DMODE_SOFT_SNDFX | DMODE_SOFT_MUSIC;
@@ -47,7 +45,8 @@ uint8_t sound_init(uint8_t nosound)
md_mixfreq = 22050;
if (MikMod_Init(NULL))
- return 0;
+ /* has_sound is 0 */
+ return 1;
for (uint8_t i = 0; i < EFX_CNT; i++)
{
@@ -67,6 +66,7 @@ uint8_t sound_init(uint8_t nosound)
Player_Start(music);
MikMod_EnableOutput();
+ has_sound = 1;
return 1;
}
@@ -76,6 +76,10 @@ volatile static uint8_t divider = 0;
* counter and updating 1 in 20 interrupts */
void sound_update()
{
+ /* we shouldn't call this anyway */
+ if (!has_sound)
+ return;
+
if (++divider == 20)
{
divider = 0;
@@ -85,17 +89,23 @@ void sound_update()
void sound_mute()
{
- MikMod_DisableOutput();
+ if (has_sound)
+ MikMod_DisableOutput();
}
void sound_unmute()
{
- MikMod_EnableOutput();
+ if (has_sound)
+ MikMod_EnableOutput();
}
void sound_free()
{
- MikMod_DisableOutput();
+ if (!has_sound)
+ return;
+
+ if (MikMod_Active())
+ MikMod_DisableOutput();
if (music)
Player_Free(music);
@@ -109,11 +119,15 @@ void sound_free()
void sound_music_pattern(uint16_t pat)
{
- Player_SetPosition(pat);
+ if (has_sound)
+ Player_SetPosition(pat);
}
void sound_play_efx(uint8_t efxno)
{
+ if (!has_sound)
+ return;
+
if (cur > efxno && !Voice_Stopped(voice))
return;
diff --git a/src/sound.h b/src/sound.h
index 2446b68..4e1085d 100644
--- a/src/sound.h
+++ b/src/sound.h
@@ -19,7 +19,7 @@ enum {
#define PAT_GAMEOVER 4
#define PAT_PLAY 5
-uint8_t sound_init(uint8_t nosound);
+uint8_t sound_init();
void sound_free();
void sound_update();