Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-06-22 | Game over screen | Juan J. Martinez | |
Also move private defines to the game module. | |||
2023-06-22 | When player is hit, exit the update | Juan J. Martinez | |
2023-06-22 | Player damage, invulnerability, death sequence and respawn | Juan J. Martinez | |
2023-06-22 | Import entities from the map and spawn them | Juan J. Martinez | |
2023-06-22 | Treat warnings as errors | Juan J. Martinez | |
2023-06-22 | Use the right directive | Juan J. Martinez | |
2023-06-22 | Not needed the name of the game | Juan J. Martinez | |
2023-06-22 | Make it a link | Juan J. Martinez | |
2023-06-22 | Use latest version | Juan J. Martinez | |
2023-06-22 | Let's be explicit | Juan J. Martinez | |
2023-06-22 | All the assets | Juan J. Martinez | |
2023-06-22 | Clarified the license | Juan J. Martinez | |
2023-06-21 | Check for the total gold limit of 1 byte | Juan J. Martinez | |
2023-06-21 | Map twaks | Juan J. Martinez | |
2023-06-21 | Add mine door | Juan J. Martinez | |
2023-06-21 | Add "coyote time" | Juan J. Martinez | |
If the player moves and gains momentum, allow jumping then the gravity as already kicked in to make easier tricky jumps. | |||
2023-06-21 | Add hiscore to the menu screen | Juan J. Martinez | |
2023-06-21 | Make the score "gold" | Juan J. Martinez | |
2023-06-21 | Add color text | Juan J. Martinez | |
2023-06-20 | Make it sound | Juan J. Martinez | |
2023-06-20 | Erase the screen before rendering the map | Juan J. Martinez | |
2023-06-20 | Add menu screen (WIP) | Juan J. Martinez | |
2023-06-20 | Add gold support | Juan J. Martinez | |
- added gold layer to the map - the player can collect gold - updates the score - TODO: end of stage | |||
2023-06-18 | The game has a name | Juan J. Martinez | |
2023-06-18 | Tweaked map | Juan J. Martinez | |
2023-06-18 | Fix horizontal collision detection | Juan J. Martinez | |
Instead going down, what we want is not going up (so no gravity OR going down). | |||
2023-06-18 | Enter the player! | Juan J. Martinez | |
2023-06-17 | Function to read from the back buffer | Juan J. Martinez | |
2023-06-17 | Stage is zero based | Juan J. Martinez | |
Also missing include. | |||
2023-06-17 | Use volatile | Juan J. Martinez | |
The parameter is used on the interrupt. | |||
2023-06-15 | Adjust right margin | Juan J. Martinez | |
2023-06-15 | Tweak the HUD | Juan J. Martinez | |
2023-06-15 | Timer is done | Juan J. Martinez | |
2023-06-15 | Implement a countdown clock in the timer | Juan J. Martinez | |
Updated the HUD to show the time. | |||
2023-06-15 | Started with the game | Juan J. Martinez | |
Added hud (WIP) | |||
2023-06-15 | Don't need transparent | Juan J. Martinez | |
We are going to overwrite. | |||
2023-06-15 | Test bigger | Juan J. Martinez | |
2023-06-15 | Add map collision detection functions | Juan J. Martinez | |
2023-06-15 | Add the game title | Juan J. Martinez | |
2023-06-13 | Updated TODO | Juan J. Martinez | |
2023-06-13 | Map renderer | Juan J. Martinez | |
2023-06-13 | Convert map into an .o file | Juan J. Martinez | |
2023-06-13 | Testing the bitmap font | Juan J. Martinez | |
2023-06-13 | Added sprites | Juan J. Martinez | |
2023-06-13 | Add bitmap font's put_text | Juan J. Martinez | |
2023-06-13 | Make it an indexed image | Juan J. Martinez | |
2023-06-12 | Sprites, tiles, bitmap font, map WIP, updated TODO | Juan J. Martinez | |
2023-06-08 | Updated TODO | Juan J. Martinez | |
2023-06-08 | Add blit rectangle | Juan J. Martinez | |
Allows blitting a section of a larger sprite. | |||
2023-06-08 | Detect the VGA card before setting mode 0x13 | Juan J. Martinez | |