Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-08-28 | Duplicated | Juan J. Martinez | |
2023-08-05 | Beta 1beta1 | Juan J. Martinez | |
2023-07-27 | Properly count entities and sure we support enough | Juan J. Martinez | |
This accounts: - entities on the map - entities that will be spawn to unlock doors - the time monster | |||
2023-07-15 | Check we don't go over the max number of entities | Juan J. Martinez | |
2023-07-11 | Multiple stages | Juan J. Martinez | |
2023-07-08 | Avoid drawing the whole screen on each frame | Juan J. Martinez | |
This allows supporting 386DX "just about" (there will be flickering). | |||
2023-07-08 | Perhaps generates better code | Juan J. Martinez | |
2023-07-08 | More optimised binary | Juan J. Martinez | |
2023-07-02 | Add sound support | Juan J. Martinez | |
2023-06-26 | Infra work for the audio | Juan J. Martinez | |
2023-06-25 | Add entity system, add new enemy (snake) | Juan J. Martinez | |
2023-06-22 | Treat warnings as errors | Juan J. Martinez | |
2023-06-13 | Map renderer | Juan J. Martinez | |
2023-06-01 | Convert PNG images automatically | Juan J. Martinez | |
2023-05-30 | pngpal tool and first stab at embedding data on the EXE | Juan J. Martinez | |
WIP; the embedded data has an "environ" symbol that will cause issues when we embed more than one piece of data. | |||
2023-05-29 | Initial import | Juan J. Martinez | |