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AgeCommit message (Collapse)Author
2023-07-11Better orderJuan J. Martinez
2023-07-11Use insertion sortJuan J. Martinez
2023-07-11Actually, use qsort properlyJuan J. Martinez
2023-07-10Draw entities in orderJuan J. Martinez
This makes a difference on the less powerful machines and helps avoiding flickering.
2023-07-09Height can be a parameter tooJuan J. Martinez
2023-07-09Assembler optimised blit copy hardcoded to 16x16Juan J. Martinez
2023-07-08Avoid drawing the whole screen on each frameJuan J. Martinez
This allows supporting 386DX "just about" (there will be flickering).
2023-07-04Warp all the entities outJuan J. Martinez
Used by the stage clear code.
2023-06-25Add entity system, add new enemy (snake)Juan J. Martinez