Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-08-13 | These can fail and is reason to not have sound1.5 | Juan J. Martinez | |
It is better to disable sound completely to avoid crashes or unwanted behaviour. | |||
2023-08-10 | Don't use the "nos" driver1.1 | Juan J. Martinez | |
This fixes: - crash when exiting after running the game with the no sound (nos) driver - occasional "pauses" when running the game with no sound | |||
2023-08-06 | Release memory | Juan J. Martinez | |
2023-07-16 | Extra life at 10,000 | Juan J. Martinez | |
Also with special sound. | |||
2023-07-08 | Avoid drawing the whole screen on each frame | Juan J. Martinez | |
This allows supporting 386DX "just about" (there will be flickering). | |||
2023-07-08 | Update less frequently | Juan J. Martinez | |
This is a wilde guess. Assuming the DMA buffer is big enough. | |||
2023-07-08 | CLI and no sound option | Juan J. Martinez | |
2023-07-04 | Only DB or no sound | Juan J. Martinez | |
2023-07-04 | Only sound blaser | Juan J. Martinez | |
Otherwise it may fallback to dump a WAV to disk. | |||
2023-07-04 | Prevent MikMod_Update being called from the int | Juan J. Martinez | |
2023-07-04 | This may be needed | Juan J. Martinez | |
But it also may not have effect on DOS! | |||
2023-07-04 | Don't need lock/unlock | Juan J. Martinez | |
2023-07-03 | Make the pickup have more priority than the warp | Juan J. Martinez | |
2023-07-03 | Sound queue | Juan J. Martinez | |
This is to queue sounds and play them when we update the screen, so the sounds are synced with the action. It is required because the MikMod_Update function updates on the clock int, and is not synced with the VGA's vsync. | |||
2023-07-02 | Add sound support | Juan J. Martinez | |