Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-08-29 | Use the right label | Juan J. Martinez | |
2023-07-11 | Formatting | Juan J. Martinez | |
2023-07-10 | Further optimisation | Juan J. Martinez | |
2023-07-09 | Height can be a parameter too | Juan J. Martinez | |
2023-07-09 | Assembler optimised blit copy hardcoded to 16x16 | Juan J. Martinez | |
2023-07-08 | Marginally faster | Juan J. Martinez | |
2023-07-08 | Avoid drawing the whole screen on each frame | Juan J. Martinez | |
This allows supporting 386DX "just about" (there will be flickering). | |||
2023-07-08 | Perhaps generates better code | Juan J. Martinez | |
2023-07-08 | Potentially faster | Juan J. Martinez | |
2023-07-08 | Remove clipping and make the loops more efficient | Juan J. Martinez | |
2023-07-08 | Faster version with no clipping | Juan J. Martinez | |
2023-06-29 | Move wait_time to vga | Juan J. Martinez | |
2023-06-21 | Add color text | Juan J. Martinez | |
2023-06-17 | Function to read from the back buffer | Juan J. Martinez | |
2023-06-08 | Add blit rectangle | Juan J. Martinez | |
Allows blitting a section of a larger sprite. | |||
2023-06-08 | Detect the VGA card before setting mode 0x13 | Juan J. Martinez | |
2023-06-08 | Set VGA 320x200 256 col at 60Hz | Juan J. Martinez | |
2023-06-08 | Use a rectangle struct | Juan J. Martinez | |
2023-06-07 | A bit faster | Juan J. Martinez | |
2023-06-07 | 16-bit is large enough | Juan J. Martinez | |
2023-06-06 | First stab at the sw blitter | Juan J. Martinez | |
2023-06-01 | Add function to wait for VGA's vsync | Juan J. Martinez | |
2023-06-01 | Use a better 8-bit to 6-bit conversion | Juan J. Martinez | |
2023-05-30 | pngpal tool and first stab at embedding data on the EXE | Juan J. Martinez | |
WIP; the embedded data has an "environ" symbol that will cause issues when we embed more than one piece of data. | |||
2023-05-29 | Initial import | Juan J. Martinez | |