Age | Commit message (Expand) | Author |
---|---|---|
2023-07-15 | Stage 8 | Juan J. Martinez |
2023-07-15 | Check we don't go over the max number of entities | Juan J. Martinez |
2023-07-15 | Stage 7 | Juan J. Martinez |
2023-07-15 | Better at deciding when to jump | Juan J. Martinez |
2023-07-15 | Stage 5 reviewed, stage 6 | Juan J. Martinez |
2023-07-15 | Stage 5 | Juan J. Martinez |
2023-07-15 | Prevent death when the stage is complete | Juan J. Martinez |
2023-07-15 | Adjusted time bonus | Juan J. Martinez |
2023-07-15 | Added starts 3 and 4 | Juan J. Martinez |
2023-07-15 | Level design, stages 1 to 3 | Juan J. Martinez |
2023-07-15 | Split words | Juan J. Martinez |
2023-07-13 | Add intro screen | Juan J. Martinez |
2023-07-11 | Add gol/silver keys and door logic | Juan J. Martinez |
2023-07-11 | Multiple stages | Juan J. Martinez |
2023-07-11 | Better order | Juan J. Martinez |
2023-07-11 | Formatting | Juan J. Martinez |
2023-07-11 | Use insertion sort | Juan J. Martinez |
2023-07-11 | Actually, use qsort properly | Juan J. Martinez |
2023-07-10 | Draw entities in order | Juan J. Martinez |
2023-07-10 | Don't allow interrupts to prevent flickering | Juan J. Martinez |
2023-07-10 | Missed this one | Juan J. Martinez |
2023-07-10 | Further optimisation | Juan J. Martinez |
2023-07-09 | Height can be a parameter too | Juan J. Martinez |
2023-07-09 | Assembler optimised blit copy hardcoded to 16x16 | Juan J. Martinez |
2023-07-09 | Erase the screen before going back to mode 3 | Juan J. Martinez |
2023-07-09 | Fix help | Juan J. Martinez |
2023-07-09 | More DOS friendly, report invalid options | Juan J. Martinez |
2023-07-08 | Marginally faster | Juan J. Martinez |
2023-07-08 | This will be the game's website | Juan J. Martinez |
2023-07-08 | Added EOL | Juan J. Martinez |
2023-07-08 | Avoid drawing the whole screen on each frame | Juan J. Martinez |
2023-07-08 | Perhaps generates better code | Juan J. Martinez |
2023-07-08 | Potentially faster | Juan J. Martinez |
2023-07-08 | Don't draw the player out of screen | Juan J. Martinez |
2023-07-08 | Remove clipping and make the loops more efficient | Juan J. Martinez |
2023-07-08 | More optimised binary | Juan J. Martinez |
2023-07-08 | Update less frequently | Juan J. Martinez |
2023-07-08 | Faster version with no clipping | Juan J. Martinez |
2023-07-08 | Don't chain to the BIOS int handler | Juan J. Martinez |
2023-07-08 | CLI and no sound option | Juan J. Martinez |
2023-07-07 | Prevent Mr Bones to get stuck turning when can't reach the player | Juan J. Martinez |
2023-07-06 | Add tracker enemy (Mr Bones) | Juan J. Martinez |
2023-07-06 | Add free enemy (Old Miner) | Juan J. Martinez |
2023-07-05 | Fix time bonus calculation | Juan J. Martinez |
2023-07-04 | Stage complete sequence | Juan J. Martinez |
2023-07-04 | Warp all the entities out | Juan J. Martinez |
2023-07-04 | Set the direction as it must be 0 | Juan J. Martinez |
2023-07-04 | Add time monster | Juan J. Martinez |
2023-07-04 | Only DB or no sound | Juan J. Martinez |
2023-07-04 | Only sound blaser | Juan J. Martinez |