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2023-06-25Add entity system, add new enemy (snake)Juan J. Martinez
2023-06-22Center the time in the HUDJuan J. Martinez
2023-06-22Game over screenJuan J. Martinez
Also move private defines to the game module.
2023-06-22When player is hit, exit the updateJuan J. Martinez
2023-06-22Player damage, invulnerability, death sequence and respawnJuan J. Martinez
2023-06-22Import entities from the map and spawn themJuan J. Martinez
2023-06-22Treat warnings as errorsJuan J. Martinez
2023-06-22Use the right directiveJuan J. Martinez
2023-06-21Add "coyote time"Juan J. Martinez
If the player moves and gains momentum, allow jumping then the gravity as already kicked in to make easier tricky jumps.
2023-06-21Add hiscore to the menu screenJuan J. Martinez
2023-06-21Make the score "gold"Juan J. Martinez
2023-06-21Add color textJuan J. Martinez
2023-06-20Make it soundJuan J. Martinez
2023-06-20Erase the screen before rendering the mapJuan J. Martinez
2023-06-20Add menu screen (WIP)Juan J. Martinez
2023-06-20Add gold supportJuan J. Martinez
- added gold layer to the map - the player can collect gold - updates the score - TODO: end of stage
2023-06-18Fix horizontal collision detectionJuan J. Martinez
Instead going down, what we want is not going up (so no gravity OR going down).
2023-06-18Enter the player!Juan J. Martinez
2023-06-17Function to read from the back bufferJuan J. Martinez
2023-06-17Stage is zero basedJuan J. Martinez
Also missing include.
2023-06-17Use volatileJuan J. Martinez
The parameter is used on the interrupt.
2023-06-15Adjust right marginJuan J. Martinez
2023-06-15Tweak the HUDJuan J. Martinez
2023-06-15Implement a countdown clock in the timerJuan J. Martinez
Updated the HUD to show the time.
2023-06-15Started with the gameJuan J. Martinez
Added hud (WIP)
2023-06-15Add map collision detection functionsJuan J. Martinez
2023-06-13Map rendererJuan J. Martinez
2023-06-13Testing the bitmap fontJuan J. Martinez
2023-06-13Add bitmap font's put_textJuan J. Martinez
2023-06-08Add blit rectangleJuan J. Martinez
Allows blitting a section of a larger sprite.
2023-06-08Detect the VGA card before setting mode 0x13Juan J. Martinez
2023-06-08Set VGA 320x200 256 col at 60HzJuan J. Martinez
2023-06-08Use a rectangle structJuan J. Martinez
2023-06-07Update the first timeJuan J. Martinez
2023-06-07A bit fasterJuan J. Martinez
2023-06-07Remove commented codeJuan J. Martinez
2023-06-07Not using the timerJuan J. Martinez
2023-06-0716-bit is large enoughJuan J. Martinez
2023-06-06First stab at the sw blitterJuan J. Martinez
2023-06-06Go to text mode before reporting the errorJuan J. Martinez
2023-06-06Test timer and keyboardJuan J. Martinez
2023-06-06Add timer waitJuan J. Martinez
2023-06-05Add a keyboard driverJuan J. Martinez
Defines for some of the keys.
2023-06-01Add timer to count ticksJuan J. Martinez
2023-06-01Change comment formatJuan J. Martinez
2023-06-01Add function to wait for VGA's vsyncJuan J. Martinez
2023-06-01Move the data definitions to its own includeJuan J. Martinez
2023-06-01Convert PNG images automaticallyJuan J. Martinez
2023-06-01Use a better 8-bit to 6-bit conversionJuan J. Martinez
2023-05-30pngpal tool and first stab at embedding data on the EXEJuan J. Martinez
WIP; the embedded data has an "environ" symbol that will cause issues when we embed more than one piece of data.