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#ifndef _ENTITIES_H
#define _ENTITIES_H
#define DIR_RIGHT 0
#define DIR_LEFT 1
#define WALK_DELAY 8
#define USED_FREE 0
#define USED_BG 1
#define USED_FG 2
#define USED_PLAYER 3
typedef struct entity_s
{
uint8_t used;
uint16_t x;
uint16_t y;
uint8_t erase;
uint16_t ox;
uint16_t oy;
uint8_t dir;
uint8_t frame;
uint8_t delay;
uint8_t gravity;
uint8_t flags;
uint16_t counter;
/* expected to be 2 directions per 4 frames max; 8 Rect */
const Rect *frames;
void (*update)(struct entity_s *e);
} Entity;
void entities_init();
Entity *entities_new();
void entities_update();
/* MUST be run before draw */
void entities_sort();
/* also erases/draws the player */
void entities_draw();
void entities_warp_out_all();
#endif /* _ENTITIES_H */
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