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authorJuan J. Martinez <jjm@usebox.net>2023-11-05 11:22:55 +0000
committerJuan J. Martinez <jjm@usebox.net>2023-11-05 11:31:28 +0000
commit2fbdf974338bde8576efdae40a819a76b2391033 (patch)
tree64d41a37470143f142344f9a439d96de3e7918c2 /src/et_door.c
downloadkitsunes-curse-2fbdf974338bde8576efdae40a819a76b2391033.tar.gz
kitsunes-curse-2fbdf974338bde8576efdae40a819a76b2391033.zip
Initial import of the open source release
Diffstat (limited to 'src/et_door.c')
-rw-r--r--src/et_door.c56
1 files changed, 56 insertions, 0 deletions
diff --git a/src/et_door.c b/src/et_door.c
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+++ b/src/et_door.c
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+/*
+ Kitsune's Curse
+ Copyright (C) 2020-2023 Juan J. Martinez <jjm@usebox.net>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+#include "splib.h"
+#include "plw.h"
+#include "sound.h"
+#include "main.h"
+
+#include "maps.h"
+
+// generated
+#include "doors.h"
+
+#include "entities.h"
+#include "et_player.h"
+#include "et_door.h"
+
+void draw_door() {
+ if (is_invalid_tile2(get_tile_xy(*it_x >> 3, *it_y >> 3)))
+ for (it_k = 0; it_k < 16; it_k += 8)
+ put_sprite4(doors[*it_frame], *it_x, it_k + *it_y, 1, 0);
+
+ if (is_invalid_tile2(get_tile_xy(*it_x >> 3, 2 + (*it_y >> 3))))
+ for (it_k = 16; it_k < 32; it_k += 8)
+ put_sprite4(doors[*it_frame], *it_x, it_k + *it_y, 1, 0);
+}
+
+void update_door() {
+ // is_map_blocked prevents this if no keys
+ if (!check_for_player(32))
+ return;
+
+ erase_sprite(*it_x, *it_y, 4);
+ destroy_entity();
+
+ update_persistence(sp_it->id);
+ --keys;
+
+ draw_hud();
+
+ PLW_PlaySoundEffectP(EFX_DOOR);
+}