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authorJuan J. Martinez <jjm@usebox.net>2023-11-05 11:22:55 +0000
committerJuan J. Martinez <jjm@usebox.net>2023-11-05 11:31:28 +0000
commit2fbdf974338bde8576efdae40a819a76b2391033 (patch)
tree64d41a37470143f142344f9a439d96de3e7918c2 /src/et_platform.c
downloadkitsunes-curse-2fbdf974338bde8576efdae40a819a76b2391033.tar.gz
kitsunes-curse-2fbdf974338bde8576efdae40a819a76b2391033.zip
Initial import of the open source release
Diffstat (limited to 'src/et_platform.c')
-rw-r--r--src/et_platform.c75
1 files changed, 75 insertions, 0 deletions
diff --git a/src/et_platform.c b/src/et_platform.c
new file mode 100644
index 0000000..0eab3cc
--- /dev/null
+++ b/src/et_platform.c
@@ -0,0 +1,75 @@
+/*
+ Kitsune's Curse
+ Copyright (C) 2020-2023 Juan J. Martinez <jjm@usebox.net>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+#include "splib.h"
+#include "main.h"
+
+#include "maps.h"
+
+// generated
+#include "platform.h"
+
+#include "entities.h"
+#include "et_player.h"
+#include "et_platform.h"
+
+void draw_platform() {
+ put_sprite4(platform[*it_frame], *it_x, *it_y, 1, 0);
+ put_sprite4(platform[*it_frame], *it_x + 8, *it_y, 1, 0);
+ erase_sprite(*it_ox, *it_oy, 1);
+ erase_sprite(*it_ox + 8, *it_oy, 1);
+}
+
+void update_platform() {
+
+ // check limit and change direction
+ if ((*it_delay)++ >= *it_extra)
+ {
+ *it_delay = 1;
+ *it_param ^= 128;
+ }
+
+ // track player if on the platform
+ if (check_for_point(sp_it, px + 1, py + 24, 16, 8)
+ || check_for_point(sp_it, px + 6, py + 24, 16, 8))
+ {
+ py = *it_y - 24;
+
+ if (*it_delay & 1)
+ return;
+
+ if (*it_param)
+ {
+ if (!is_map_blocked(px + 8, py + (player_h ? 6 : 0))
+ && !is_map_blocked(px + 8, py + 23))
+ px += 2;
+ }
+ else
+ {
+ if (!is_map_blocked(px - 1, py + (player_h ? 6 : 0))
+ && !is_map_blocked(px - 1, py + 23))
+ px -= 2;
+ }
+ }
+ else if (*it_delay & 1)
+ return;
+
+ if (*it_param)
+ *it_x += 2;
+ else
+ *it_x -= 2;
+}