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author | Juan J. Martinez <jjm@usebox.net> | 2023-11-05 11:22:55 +0000 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2023-11-05 11:31:28 +0000 |
commit | 2fbdf974338bde8576efdae40a819a76b2391033 (patch) | |
tree | 64d41a37470143f142344f9a439d96de3e7918c2 /src/et_platform.c | |
download | kitsunes-curse-2fbdf974338bde8576efdae40a819a76b2391033.tar.gz kitsunes-curse-2fbdf974338bde8576efdae40a819a76b2391033.zip |
Initial import of the open source release
Diffstat (limited to 'src/et_platform.c')
-rw-r--r-- | src/et_platform.c | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/src/et_platform.c b/src/et_platform.c new file mode 100644 index 0000000..0eab3cc --- /dev/null +++ b/src/et_platform.c @@ -0,0 +1,75 @@ +/* + Kitsune's Curse + Copyright (C) 2020-2023 Juan J. Martinez <jjm@usebox.net> + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <https://www.gnu.org/licenses/>. + */ +#include "splib.h" +#include "main.h" + +#include "maps.h" + +// generated +#include "platform.h" + +#include "entities.h" +#include "et_player.h" +#include "et_platform.h" + +void draw_platform() { + put_sprite4(platform[*it_frame], *it_x, *it_y, 1, 0); + put_sprite4(platform[*it_frame], *it_x + 8, *it_y, 1, 0); + erase_sprite(*it_ox, *it_oy, 1); + erase_sprite(*it_ox + 8, *it_oy, 1); +} + +void update_platform() { + + // check limit and change direction + if ((*it_delay)++ >= *it_extra) + { + *it_delay = 1; + *it_param ^= 128; + } + + // track player if on the platform + if (check_for_point(sp_it, px + 1, py + 24, 16, 8) + || check_for_point(sp_it, px + 6, py + 24, 16, 8)) + { + py = *it_y - 24; + + if (*it_delay & 1) + return; + + if (*it_param) + { + if (!is_map_blocked(px + 8, py + (player_h ? 6 : 0)) + && !is_map_blocked(px + 8, py + 23)) + px += 2; + } + else + { + if (!is_map_blocked(px - 1, py + (player_h ? 6 : 0)) + && !is_map_blocked(px - 1, py + 23)) + px -= 2; + } + } + else if (*it_delay & 1) + return; + + if (*it_param) + *it_x += 2; + else + *it_x -= 2; +} |