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/*
Kitsune's Curse
Copyright (C) 2020-2023 Juan J. Martinez <jjm@usebox.net>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <string.h>
#include "splib.h"
#include "plw.h"
#include "sound.h"
#include "main.h"
// generated
#include "explo.h"
#include "splash.h"
#include "tiles.h"
#include "entities.h"
#include "et_effect.h"
static const struct st_entity base = {
ET_EXPLO,
0, 0, 0, 0, 0, 0, 0,
1, // param
0, // extra
update_effect,
draw_explo,
0
};
void update_effect()
{
if (++*it_delay > 1)
{
*it_delay = 0;
if (++*it_frame > *it_param)
{
destroy_entity();
erase_sprite(*it_x, *it_y, 2);
}
}
}
void draw_explo()
{
put_sprite4(explo[*it_frame], *it_x, *it_y, 2, 0);
}
void draw_splash()
{
put_sprite4(splash[*it_frame], *it_x, *it_y, 2, 0);
}
void new_explo()
{
if (!new_entity())
return;
memcpy(sp_new, &base, sizeof(base) - 2);
sp_new->x = px;
sp_new->y = py + 6;
if (player_h)
{
sp_new->y += 4;
if (sp_new->y > TH * TMH - 16)
sp_new->y = (uint8_t)(TH * TMH - 16);
}
PLW_PlaySoundEffectP(EFX_MAGIC);
}
void new_explo_et()
{
if (!new_entity())
return;
memcpy(sp_new, &base, sizeof(base) - 2);
sp_new->x = *it_x;
sp_new->y = *it_y + 6;
PLW_PlaySoundEffectP(EFX_MAGIC);
}
void new_splash()
{
if (!new_entity())
return;
memcpy(sp_new, &base, sizeof(base) - 2);
sp_new->draw = draw_splash;
sp_new->param = 2;
sp_new->x = px;
sp_new->y = py + 8;
PLW_PlaySoundEffectP(EFX_SPLASH);
}
void draw_torch()
{
if (!*it_param)
put_tile(bgtiles[TORCH_BASE_TILE + *it_frame], get_tile_xy(*it_x, *it_y));
}
void update_tile_anim()
{
if ((*it_param)++ > 2)
{
*it_param = 0;
if (++(*it_frame) == 3)
*it_frame = 0;
}
}
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