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/*
Kitsune's Curse
Copyright (C) 2020-2023 Juan J. Martinez <jjm@usebox.net>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "splib.h"
#include "main.h"
// generated
#include "flame.h"
#include "entities.h"
#include "et_flame.h"
#include "et_player.h"
#include "et_common.h"
void draw_flame()
{
put_sprite4(flame[*it_frame], *it_x, *it_y, 2, *it_param & 128);
erase_sprite(*it_ox, *it_oy, 2);
}
void update_flame()
{
if ((*it_delay)++ == 2)
{
*it_delay = 0;
if (++(*it_frame) > 2)
*it_frame = 0;
}
update_fixed_common();
if (check_for_player(16))
{
player_hit(1);
it_k = *it_param & 128;
*it_param = *it_extra - (*it_param & 127);
*it_param |= it_k ^ 128;
*it_delay = 0;
*it_frame = WALK;
}
}
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