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/*
   Kitsune's Curse
   Copyright (C) 2020-2023 Juan J. Martinez <jjm@usebox.net>

   This program is free software: you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation, either version 3 of the License, or
   (at your option) any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */
#include "splib.h"
#include "main.h"

// generated
#include "flame.h"

#include "entities.h"
#include "et_flame.h"
#include "et_player.h"
#include "et_common.h"

void draw_flame()
{
    put_sprite4(flame[*it_frame], *it_x, *it_y, 2, *it_param & 128);
    erase_sprite(*it_ox, *it_oy, 2);
}

void update_flame()
{
    if ((*it_delay)++ == 2)
    {
        *it_delay = 0;
        if (++(*it_frame) > 2)
            *it_frame = 0;
    }

    update_fixed_common();

    if (check_for_player(16))
    {
        player_hit(1);
        it_k = *it_param & 128;
        *it_param = *it_extra - (*it_param & 127);
        *it_param |= it_k ^ 128;
        *it_delay = 0;
        *it_frame = WALK;
    }
}