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/*
Kitsune's Curse
Copyright (C) 2020-2023 Juan J. Martinez <jjm@usebox.net>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "splib.h"
#include "main.h"
#include "maps.h"
// generated
#include "ninja.h"
#include "entities.h"
#include "et_ninja.h"
#include "et_player.h"
#include "et_effect.h"
void draw_ninja()
{
if (*it_extra)
return;
put_sprite4(ninja[player_frames[*it_frame]], *it_x, *it_y, 3, *it_param);
erase_sprite(*it_ox, *it_oy, 3);
}
uint8_t try_magic()
{
uint8_t target = *it_x;
if (*it_x == TW * TMW - 8 - 2
|| *it_x == 2)
return 0;
for (it_k = 0; it_k < 6; it_k++)
{
if (*it_param)
target += 8;
else
target -= 8;
if (is_map_blocked(target, *it_y + 8)
|| is_map_deadly(target, *it_y + 24)
|| target < 4
|| target > TW * TMW - 8 - 4)
break;
if (is_map_blocked(target, *it_y + 24))
{
erase_sprite(*it_ox, *it_oy, 3);
new_explo_et();
*it_x = (target / TW) * TW;
*it_extra = COOL_DOWN + 2;
return 1;
}
}
return 0;
}
void update_ninja()
{
if ((*it_delay)++ == 2)
{
*it_delay = 0;
if (++(*it_frame) > WALK_CYCLE)
*it_frame = WALK;
}
if (*it_extra)
{
--(*it_extra);
if (*it_extra == 0)
new_explo_et();
return;
}
if (*it_param)
{
if (is_map_blocked(*it_x + 8, *it_y + 8) || *it_x == TW * TMW - 8 - 2
|| !is_map_blocked(*it_x + 8, *it_y + 24)
|| is_map_deadly(*it_x + 8, *it_y + 24))
{
if (try_magic())
return;
goto ninja_change_dir;
}
else
*it_x += 1;
}
else
{
if (is_map_blocked(*it_x - 1, *it_y + 8) || *it_x == 2
|| !is_map_blocked(*it_x - 1, *it_y + 24)
|| is_map_deadly(*it_x - 1, *it_y + 24))
{
if (try_magic())
return;
goto ninja_change_dir;
}
else
*it_x -= 1;
}
if (*it_extra == 0 && check_for_player(24))
{
player_hit(1);
ninja_change_dir:
*it_param ^= 128;
*it_delay = 0;
*it_frame = WALK;
}
}
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