1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
|
/*
Kitsune's Curse
Copyright (C) 2020-2023 Juan J. Martinez <jjm@usebox.net>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "splib.h"
#include "main.h"
#include "maps.h"
// generated
#include "platform.h"
#include "entities.h"
#include "et_player.h"
#include "et_platform.h"
void draw_platform() {
put_sprite4(platform[*it_frame], *it_x, *it_y, 1, 0);
put_sprite4(platform[*it_frame], *it_x + 8, *it_y, 1, 0);
erase_sprite(*it_ox, *it_oy, 1);
erase_sprite(*it_ox + 8, *it_oy, 1);
}
void update_platform() {
// check limit and change direction
if ((*it_delay)++ >= *it_extra)
{
*it_delay = 1;
*it_param ^= 128;
}
// track player if on the platform
if (check_for_point(sp_it, px + 1, py + 24, 16, 8)
|| check_for_point(sp_it, px + 6, py + 24, 16, 8))
{
py = *it_y - 24;
if (*it_delay & 1)
return;
if (*it_param)
{
if (!is_map_blocked(px + 8, py + (player_h ? 6 : 0))
&& !is_map_blocked(px + 8, py + 23))
px += 2;
}
else
{
if (!is_map_blocked(px - 1, py + (player_h ? 6 : 0))
&& !is_map_blocked(px - 1, py + 23))
px -= 2;
}
}
else if (*it_delay & 1)
return;
if (*it_param)
*it_x += 2;
else
*it_x -= 2;
}
|