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/*
Kitsune's Curse
Copyright (C) 2020-2023 Juan J. Martinez <jjm@usebox.net>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef _PLAYER_H
#define _PLAYER_H
#include <stdint.h>
#define WALK 0
#define WALK_CYCLE 3
#define CROUCH 4
#define JUMP 5
#define DIR_RIGHT 0
#define DIR_LEFT 1
#define DIR_DOWN 2
#define DIR_UP 3
#ifndef LOCAL
#define LOCAL extern
extern const uint8_t player_frames[];
extern const uint8_t jump_seq[];
#else
const uint8_t player_frames[6] = { 1, 0, 1, 2, 3, 3 };
const uint8_t jump_seq[8] = { 14, 12, 4, 2, 0, 4, 8, 12 };
#endif
#define JUMP_SEQ 8
#define IS_GOING_DOWN(x) ((x) > 5)
#define COOL_DOWN 10
#define RESPAWN_DELAY 16
#define WAS_HIT 24
#define GAMEOVER_DELAY 48
#define MAX_LIFE 5
void player_checkpoint();
void draw_player();
void update_player();
void player_hit(uint8_t h);
uint8_t check_for_player(uint8_t h) __z88dk_fastcall;
#undef LOCAL
#endif // _PLAYER_H
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