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/*
Kitsune's Curse
Copyright (C) 2020-2023 Juan J. Martinez <jjm@usebox.net>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "cpcrslib/cpcrslib.h"
#include "splib.h"
#include "plw.h"
#include "sound.h"
#include "main.h"
#include "maps.h"
// generated
#include "switch.h"
#include "tiles.h"
#include "entities.h"
#include "et_player.h"
#include "et_switch.h"
void update_switch_door(uint8_t x, uint8_t y, uint8_t t)
{
x >>= 3;
y >>= 3;
for (it_k = 0; it_k < 4; ++it_k)
{
put_tile(bgtiles[t], get_tile_xy(x, y));
set_map_tile(x, y++, t);
}
put_tile(bgtiles[BLOCKED_OPEN_DOOR_TILE], get_tile_xy(x, y));
set_map_tile(x, y++, BLOCKED_OPEN_DOOR);
}
void draw_switch()
{
if (is_invalid_tile2(get_tile_xy(*it_x >> 3, *it_y >> 3)))
put_sprite4(switch_sprite[0], *it_x, *it_y, 2, *it_frame & 1);
}
void update_switch()
{
if (*it_delay)
{
*it_delay -= 1;
if (*it_delay & 1)
{
if (!(*it_frame & 254))
{
*it_frame += 6;
if (*it_frame & 2)
PLW_PlaySoundEffectP(EFX_TICK);
}
else
*it_frame -= 2;
}
if (!*it_delay)
{
erase_sprite(*it_x, *it_y, 2);
if (!magic && life
&& py < *it_extra + 32 && *it_extra < py + 24
&& px + 2 < *it_param + 8 && *it_param < px + 6)
{
frame = WALK + 1;
player_hit(MAX_LIFE);
}
goto switch_toggle;
}
}
if (!check_for_player(16) || (*it_frame & 1))
return;
if (!player_h && cpc_TestKeyF(KEY_DOWN))
{
*it_delay = 64;
switch_toggle:
*it_frame &= 1;
*it_frame ^= 1;
update_switch_door(*it_param, *it_extra, *it_frame & 1 ? 42 : SWITCH_DOOR_TILE);
PLW_PlaySoundEffectP(EFX_DOOR);
}
}
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