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/*
Kitsune's Curse
Copyright (C) 2020-2023 Juan J. Martinez <jjm@usebox.net>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "splib.h"
#include "main.h"
#include "maps.h"
// generated
#include "vampire.h"
#include "entities.h"
#include "et_vampire.h"
#include "et_player.h"
void draw_vampire()
{
put_sprite4(vampire[player_frames[*it_frame]], *it_x, *it_y, 2, 0);
erase_sprite(*it_ox, *it_oy, 2);
}
void update_vampire()
{
// waiting
if (*it_frame == 4)
{
if (!magic && py > *it_y && abs_sub(*it_x, px) < 16 && abs_sub(*it_y, py) < 48)
*it_frame = 0;
else
return;
}
if ((*it_delay)++)
{
*it_delay = 0;
if (++(*it_frame) > WALK_CYCLE)
*it_frame = 0;
}
// don't chase the player if dead
if (!life)
return;
if (*it_x > px && !is_map_blocked(*it_x - 1, *it_y + 8))
*it_x -= 1;
if (*it_x < px && !is_map_blocked(*it_x + 8, *it_y + 8))
*it_x += 1;
if (*it_extra)
{
--(*it_extra);
if (*it_y && !is_map_blocked(*it_x + 4, *it_y - 1))
*it_y -= 1;
}
else
if (abs_sub(*it_x, px) < 64)
{
if (*it_y > py && !is_map_blocked(*it_x + 4, *it_y - 1))
*it_y -= 2;
if (*it_y < py && !is_map_blocked(*it_x + 4, *it_y + 16))
*it_y += 2;
}
if (check_for_player(16))
{
player_hit(1);
*it_extra = WAS_HIT << 1;
}
}
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