1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
|
/*
Kitsune's Curse
Copyright (C) 2020-2023 Juan J. Martinez <jjm@usebox.net>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef _MAIN_H
#define _MAIN_H
//#define DEBUG
#define VERSION "B5"
#ifndef LOCAL
#define LOCAL extern
#endif
#define KEY_RIGHT 0
#define KEY_LEFT 1
#define KEY_UP 2
#define KEY_DOWN 3
#define KEY_FIRE 4
#define KEY_PAUSE 5
#define KEY_1 8
#define KEY_2 9
#define KEY_3 10
#define KEY_QUIT 11
#define MAX_GEMS 30
void draw_hud();
void draw_hud_bg();
void init_persistence();
void update_persistence(uint8_t id);
uint8_t check_persistence(uint8_t id);
void spawn_entities(const uint8_t *ents);
void screen_black();
void set_colors();
LOCAL uint8_t frame, px, py, opx, opy, spx, spy, smap, sdir, dir;
LOCAL uint8_t moved;
// all these will be zeroed in one go
LOCAL uint8_t jump_flag, player_h, magic, wdelay, paused, was_hit, cool_down, respawn_delay, gameover_delay, keys, gems, gtail;
#define ZERO_ALL 12
LOCAL uint8_t lives, life;
#undef LOCAL
#endif // _MAIN_H
|