1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
|
/*
Kitsune's Curse
Copyright (C) 2020-2023 Juan J. Martinez <jjm@usebox.net>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include "aplib.h"
#include "main.h"
#include "splib.h"
#include "tiles.h"
#define LOCAL
#include "maps.h"
#include "stage.h"
#include "entities.h"
// working map (using 4-bit per tile), 8x8
static uint8_t ml;
static const unsigned char *map_ents;
static uint8_t blocked;
void _expand_map()
{
uint8_t *b = (uint8_t *)BUFF_ADDR;
uint16_t i;
// uncompress at the end of the working area
aplib_uncompress(b, (uint8_t *)(map[cmap] + 2));
// expand from 4-bpt to 8-bpt
for (i = 0; i < TMW * TMH; i += 2)
{
wmap[i] = (*b >> 4) + ts;
wmap[i + 1] = (*b & 0x0f) + ts;
b++;
}
}
void draw_map()
{
uint8_t i, j, k, c, m;
validate_screen();
// draw the bottom to top; invalidate is LIFO
for (j = TMH; j; --j)
{
k = j - 1;
for (i = 0; i < TMW; ++i)
{
c = wmap[i + k * TMW];
// only if is part of a tileset
if (c < LAST_TILE_TILESET)
{
m = c & 15;
// special tiles: bricks
if (!m || m == 12) {
if (k & 1)
++c;
}
} else if (c == BLOCKED_OPEN_DOOR)
c = BLOCKED_OPEN_DOOR_TILE;
put_tile(bgtiles[c], get_tile_xy(i, k));
}
}
}
void init_map(uint8_t m)
{
#ifdef DEBUG
pad_numbers(wmap, 2, m);
set_text_ink(15, 15, 15);
put_text(wmap, 0, 192);
#endif
cmap = m;
// map length (not including tileset or flags)
ml = map[cmap][0];
// tileset
ts = (map[cmap][1] & 0x0f) << 4;
blocked = map[cmap][1] & 0xf0;
// map_ents
map_ents = map[cmap] + 2 + ml;
_expand_map();
exit_up = cmap - WMAPS;
offset_up = 0;
exit_down = cmap + WMAPS;
offset_down = 0;
init_entities();
spawn_entities(map_ents);
draw_map();
}
void set_map(uint8_t m)
{
init_map(m);
if (!player_h)
{
// IMPORTANT: set new player coords before
// calling to set_map!
// checkpoint
smap = cmap;
spx = px;
spy = py;
sdir = dir;
}
draw_entities();
update_screen();
}
void set_map_tile(uint8_t x, uint8_t y, uint8_t tile)
{
wmap[x + (y * TMW)] = tile;
}
static struct st_entity *sp_mit;
static uint8_t group, last_blocked;
uint8_t is_map_blocked(uint8_t x, uint8_t y)
{
last_blocked = wmap[(x >> 3) + ((y >> 3) * TMW)];
if (last_blocked == BLOCKED_OPEN_DOOR)
return BLOCKED_OPEN_DOOR;
if (last_blocked < LAST_TILE_TILESET)
{
if((last_blocked & 15) > LAST_NON_SOLID)
return 1;
}
else
// from this on, all solids
if (last_blocked > SWITCH_DOOR_TILE - 1)
return 1;
group = 0;
for (sp_mit = sp_used; sp_mit; sp_mit = sp_mit->n)
{
// this requires ET_DOOR and ET_PLATFORM to go grouped
switch (sp_mit->type)
{
case ET_PLATFORM:
group = 1;
if (check_for_point(sp_mit, x, y, 16, 8))
return BLOCKED_PLATFORM;
break;
case ET_DOOR:
group = 1;
if (check_for_point(sp_mit, x, y, 8, 32) && (sp_it || !keys || magic))
return 1;
break;
default:
if (group)
return 0;
break;
}
}
return 0;
}
uint8_t is_map_deadly(uint8_t x, uint8_t y)
{
last_deadly = wmap[(x >> 3) + ((y >> 3) * TMW)];
// deadly tiles are at the end of the tile table
return (last_deadly < 64 && last_deadly > DEADLY_TILE_BASE - 1);
}
uint8_t exit_map_left()
{
if (blocked & BLOCKED_LEFT)
return 0;
opx = px = (uint8_t)(TW * TMW - 8);
set_map(cmap - 1);
return 1;
}
uint8_t exit_map_right()
{
if (blocked & BLOCKED_RIGHT)
return 0;
opx = px = 0;
set_map(cmap + 1);
return 1;
}
uint8_t exit_map_up()
{
if (blocked & BLOCKED_UP)
return 0;
px += offset_up;
opx = px;
opy = py = (uint8_t)(TH * TMH - 24);
set_map(exit_up);
return 1;
}
uint8_t exit_map_down()
{
if (blocked & BLOCKED_DOWN)
return 0;
px += offset_down;
opx = px;
opy = py = 0;
set_map(exit_down);
return 1;
}
|