diff options
author | Juan J. Martinez <jjm@usebox.net> | 2025-02-01 08:50:40 +0000 |
---|---|---|
committer | Juan J. Martinez <jjm@usebox.net> | 2025-02-01 08:50:40 +0000 |
commit | 6cb4b6673e8e5aa5c0101e179cc7afcdcf07236c (patch) | |
tree | 9e304cb4abbbedc0dcb323d8fd95bf1b192b691b /README.md | |
download | pc-cpc-basic-6cb4b6673e8e5aa5c0101e179cc7afcdcf07236c.tar.gz pc-cpc-basic-6cb4b6673e8e5aa5c0101e179cc7afcdcf07236c.zip |
Initial import
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/README.md b/README.md new file mode 100644 index 0000000..da49782 --- /dev/null +++ b/README.md @@ -0,0 +1,21 @@ +# PC to Amstrad CPC BASIC + +This is a simple way to load ASCII BAS files into a DSK to run them on an emulator, to make easier to write BASIC programs in your Amstrad CPC. + +## Requirements + +- gcc, cmake, ... to compile iDSK +- an emulator (using cpcec in the example) + +## How to use it + +1. Edit `game.bas`, ensure the file has **DOS end of lines** (e.g. in vim `:e ++ff=dos`). +2. Run `make`. +3. Load the resulting `game.dsk`. + +Alternatively you can run `make cpcec` to load and run the code, if you have [cpcec](http://cngsoft.no-ip.org/cpcec.htm) installed. + +## Licence + +This is in the public domain unless stated otherwise (iDSK has its own licence). + |