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author | Juan J. Martinez <jjm@usebox.net> | 2024-01-02 16:06:24 +0000 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2024-01-02 16:06:24 +0000 |
commit | b4005911750e69a31d60d490831f8f35dc0457b2 (patch) | |
tree | 41589cee2294c573b54c082d916a0c9e374ed717 | |
parent | c4908a39d1f92da2b135877cf3aeeb7cef4e0a2f (diff) | |
download | retrogamedev-irc-web-b4005911750e69a31d60d490831f8f35dc0457b2.tar.gz retrogamedev-irc-web-b4005911750e69a31d60d490831f8f35dc0457b2.zip |
Links for VGA and CGA
-rw-r--r-- | README.md | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -64,10 +64,12 @@ Do you have a link that could be included here? Please let us know! * [Super Nintendo Development Wiki](https://wiki.superfamicom.org/): a wiki to collect all the SNES docs in one place. * [build-ia16](https://gitlab.com/tkchia/build-ia16): IA-16 GCC toolchain (DOS 16-bit). +* [Notes on Color Graphics Adapter](https://www.usebox.net/jjm/notes/cga/): snippets of code on how to program the CGA with GCC (using the IA16 port). ### 32-bit * [DJGPP](https://www.delorie.com/djgpp/): complete 32-bit C/C++ development system for Intel 80386 (and higher) PCs running DOS. +* [256-Color VGA Programming in C](http://www.brackeen.com/vga/): five-part tutorial on VGA programming for the DOS operating system. ## Contact |