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authorJuan J. Martinez <jjm@usebox.net>2024-05-17 12:39:14 +0100
committerJuan J. Martinez <jjm@usebox.net>2024-05-17 12:39:14 +0100
commit74298ef8ff9c3730d56b123e59b14ee0b8778772 (patch)
tree3789a8d6df93013bdbee3604b320e074169b2ca8
parente44005c482d86aa30739ac97ad11e2c7c0fd0238 (diff)
downloadspace-plat-hs-main.tar.gz
space-plat-hs-main.zip
formattingHEADmain
-rw-r--r--game.cabal53
-rw-r--r--src/Game.hs22
-rw-r--r--src/Game/BitmapFont.hs6
-rw-r--r--src/Game/Controller.hs8
-rw-r--r--src/Game/Entities.hs10
-rw-r--r--src/Game/Entities/Blast.hs2
-rw-r--r--src/Game/Entities/Common.hs2
-rw-r--r--src/Game/Entities/Effect.hs2
-rw-r--r--src/Game/Entities/Entry.hs2
-rw-r--r--src/Game/Entities/Exit.hs2
-rw-r--r--src/Game/Entities/Pickup.hs2
-rw-r--r--src/Game/Entities/Player.hs4
-rw-r--r--src/Game/Entities/Robot.hs2
-rw-r--r--src/Game/Entities/Runner.hs2
-rw-r--r--src/Game/Entities/Shooter.hs2
-rw-r--r--src/Game/Entities/Slime.hs2
-rw-r--r--src/Game/Entities/Tracker.hs2
-rw-r--r--src/Game/Entities/Types.hs2
-rw-r--r--src/Game/Hud.hs8
-rw-r--r--src/Game/Map.hs6
-rw-r--r--src/Game/Sprites.hs4
-rw-r--r--src/Game/State.hs2
-rw-r--r--src/Game/Toaster.hs4
-rw-r--r--src/Game/Utils.hs2
24 files changed, 75 insertions, 78 deletions
diff --git a/game.cabal b/game.cabal
index ac455c1..937e780 100644
--- a/game.cabal
+++ b/game.cabal
@@ -1,17 +1,16 @@
cabal-version: 2.4
name: game
version: 0.1.0.0
-
-synopsis: A gamedev experiment (2D platform game).
-homepage: https://git.usebox.net/space-plat-hs/about/
-
license: MIT
license-file: LICENSE
-author: Juan J. Martinez
maintainer: jjm@usebox.net
-
-extra-source-files: CHANGELOG.md, README.md, LICENSE
-
+author: Juan J. Martinez
+homepage: https://git.usebox.net/space-plat-hs/about/
+synopsis: A gamedev experiment (2D platform game).
+extra-source-files:
+ CHANGELOG.md
+ README.md
+ LICENSE
library
exposed-modules:
@@ -39,31 +38,29 @@ library
Game.Controller
Game.Utils
Game.Toaster
- build-depends:
- base
- , text >= 1.1.0.0 && < 2.1
- , vector >= 0.10.9.0 && <= 0.14
- , containers
- , sdl2
- , sdl2-image
- , json
- , random
- ghc-options: -Wall -Werror -O2 -j
+ hs-source-dirs: src
+ default-language: GHC2021
default-extensions:
- OverloadedStrings
- OverloadedRecordDot
- DuplicateRecordFields
+ OverloadedStrings OverloadedRecordDot DuplicateRecordFields
NoFieldSelectors
- hs-source-dirs: src
- default-language: Haskell2010
-executable game
- main-is: Main.hs
+ ghc-options: -Wall -Werror -O2 -j
build-depends:
- base
- , game
- ghc-options: -Wall -Werror -with-rtsopts=--nonmoving-gc -O2
+ base,
+ text >=1.1.0.0 && <2.1,
+ vector >=0.10.9.0 && <=0.14,
+ containers,
+ sdl2,
+ sdl2-image,
+ json,
+ random
+executable game
+ main-is: Main.hs
hs-source-dirs: app
default-language: GHC2021
+ ghc-options: -Wall -Werror -with-rtsopts=--nonmoving-gc -O2
+ build-depends:
+ base,
+ game
diff --git a/src/Game.hs b/src/Game.hs
index 3338a8c..343e23a 100644
--- a/src/Game.hs
+++ b/src/Game.hs
@@ -5,18 +5,18 @@ import Data.IORef
import Data.Maybe (fromMaybe)
import Data.Text (pack)
import Foreign.C.Types (CInt)
-import qualified Game.BitmapFont as BF
-import qualified Game.Controller as C
-import qualified Game.Entities as E
-import qualified Game.Hud as H
-import qualified Game.Map as M
-import qualified Game.Sprites as S
-import qualified Game.State as GS
-import qualified Game.Toaster as T
-import qualified Game.Utils as U
+import Game.BitmapFont qualified as BF
+import Game.Controller qualified as C
+import Game.Entities qualified as E
+import Game.Hud qualified as H
+import Game.Map qualified as M
+import Game.Sprites qualified as S
+import Game.State qualified as GS
+import Game.Toaster qualified as T
+import Game.Utils qualified as U
import SDL (($=))
-import qualified SDL
-import qualified SDL.Image
+import SDL qualified
+import SDL.Image qualified
import SDL.Vect (V2 (..))
name :: String
diff --git a/src/Game/BitmapFont.hs b/src/Game/BitmapFont.hs
index 66b9b5d..dd92a3a 100644
--- a/src/Game/BitmapFont.hs
+++ b/src/Game/BitmapFont.hs
@@ -2,12 +2,12 @@ module Game.BitmapFont (BitmapFont, load, renderText, renderTextSolid) where
import Control.Monad
import Data.Map (Map)
-import qualified Data.Map as Map
+import Data.Map qualified as Map
import Data.Maybe (fromMaybe)
import Foreign.C.Types (CInt)
-import qualified Game.Utils as U
+import Game.Utils qualified as U
import SDL (($=))
-import qualified SDL
+import SDL qualified
import Text.JSON
data FontDesc = FontDesc Int Int (Map Char (SDL.Rectangle CInt))
diff --git a/src/Game/Controller.hs b/src/Game/Controller.hs
index 0914766..f2cd5cd 100644
--- a/src/Game/Controller.hs
+++ b/src/Game/Controller.hs
@@ -4,10 +4,10 @@ import Control.Monad
import Data.Int (Int32)
import Data.Maybe (fromMaybe, isNothing)
import Foreign.C (peekCAString)
-import qualified Game.Toaster as T
-import qualified SDL
-import qualified SDL.Input.GameController as SDL
-import qualified SDL.Raw
+import Game.Toaster qualified as T
+import SDL qualified
+import SDL.Input.GameController qualified as SDL
+import SDL.Raw qualified
import Prelude hiding (init)
data Controls = Controls
diff --git a/src/Game/Entities.hs b/src/Game/Entities.hs
index 0f2f03e..b48e55d 100644
--- a/src/Game/Entities.hs
+++ b/src/Game/Entities.hs
@@ -15,7 +15,7 @@ import Data.Bits (Bits (..))
import Data.Foldable (find, traverse_)
import Data.IORef
import Data.List (sort)
-import qualified Game.Controller as C
+import Game.Controller qualified as C
import Game.Entities.Blast
import Game.Entities.Common
import Game.Entities.Const
@@ -30,10 +30,10 @@ import Game.Entities.Shooter
import Game.Entities.Slime
import Game.Entities.Tracker
import Game.Entities.Types
-import qualified Game.Map as M
-import qualified Game.Sprites as S
-import qualified Game.State as GS
-import qualified SDL
+import Game.Map qualified as M
+import Game.Sprites qualified as S
+import Game.State qualified as GS
+import SDL qualified
mkEntities :: S.SpriteSheet -> M.Map -> IORef C.Controls -> IO Entities
mkEntities sprites m controls = do
diff --git a/src/Game/Entities/Blast.hs b/src/Game/Entities/Blast.hs
index 6e9fec2..6f3c890 100644
--- a/src/Game/Entities/Blast.hs
+++ b/src/Game/Entities/Blast.hs
@@ -3,7 +3,7 @@ module Game.Entities.Blast (mkBlast) where
import Data.Bits (Bits (..))
import Game.Entities.Const
import Game.Entities.Types
-import qualified Game.Sprites as S
+import Game.Sprites qualified as S
mkBlast :: S.SpriteSheet -> Int -> Int -> Dir -> Collision -> IsBlocked -> IO Entity
mkBlast sprites x y dir playerCollision isBlocked = do
diff --git a/src/Game/Entities/Common.hs b/src/Game/Entities/Common.hs
index 8fa7fe3..0ccfdf5 100644
--- a/src/Game/Entities/Common.hs
+++ b/src/Game/Entities/Common.hs
@@ -13,7 +13,7 @@ where
import Data.IORef
import Game.Entities.Const
import Game.Entities.Types
-import qualified Game.Sprites as S
+import Game.Sprites qualified as S
-- | Return the opposite direction.
turn :: Dir -> Dir
diff --git a/src/Game/Entities/Effect.hs b/src/Game/Entities/Effect.hs
index 6f056d8..682ce0f 100644
--- a/src/Game/Entities/Effect.hs
+++ b/src/Game/Entities/Effect.hs
@@ -3,7 +3,7 @@ module Game.Entities.Effect (mkEffect) where
import Game.Entities.Common
import Game.Entities.Const
import Game.Entities.Types
-import qualified Game.Sprites as S
+import Game.Sprites qualified as S
mkEffect :: S.SpriteSheet -> Int -> Int -> String -> IO Entity
mkEffect sprites x y name = do
diff --git a/src/Game/Entities/Entry.hs b/src/Game/Entities/Entry.hs
index 18e29df..d1b5c10 100644
--- a/src/Game/Entities/Entry.hs
+++ b/src/Game/Entities/Entry.hs
@@ -3,7 +3,7 @@ module Game.Entities.Entry (mkEntry) where
import Game.Entities.Common
import Game.Entities.Const
import Game.Entities.Types
-import qualified Game.Sprites as S
+import Game.Sprites qualified as S
openingDoorSet :: Int
openingDoorSet = 2
diff --git a/src/Game/Entities/Exit.hs b/src/Game/Entities/Exit.hs
index f5e01a8..9c8bf82 100644
--- a/src/Game/Entities/Exit.hs
+++ b/src/Game/Entities/Exit.hs
@@ -3,7 +3,7 @@ module Game.Entities.Exit (mkExit) where
import Game.Entities.Common
import Game.Entities.Const
import Game.Entities.Types
-import qualified Game.Sprites as S
+import Game.Sprites qualified as S
closingDoorSet :: Int
closingDoorSet = 1
diff --git a/src/Game/Entities/Pickup.hs b/src/Game/Entities/Pickup.hs
index 7d6022c..95b8e25 100644
--- a/src/Game/Entities/Pickup.hs
+++ b/src/Game/Entities/Pickup.hs
@@ -3,7 +3,7 @@ module Game.Entities.Pickup (mkBattery) where
import Game.Entities.Common
import Game.Entities.Const
import Game.Entities.Types
-import qualified Game.Sprites as S
+import Game.Sprites qualified as S
mkBattery :: S.SpriteSheet -> Int -> Int -> Collision -> IO Entity
mkBattery sprites x y playerCollision = do
diff --git a/src/Game/Entities/Player.hs b/src/Game/Entities/Player.hs
index 72de1bb..097d159 100644
--- a/src/Game/Entities/Player.hs
+++ b/src/Game/Entities/Player.hs
@@ -1,11 +1,11 @@
module Game.Entities.Player (mkPlayer, dyingSet) where
import Data.IORef
-import qualified Game.Controller as C
+import Game.Controller qualified as C
import Game.Entities.Common
import Game.Entities.Const
import Game.Entities.Types
-import qualified Game.Sprites as S
+import Game.Sprites qualified as S
dyingSet :: Int
dyingSet = 2
diff --git a/src/Game/Entities/Robot.hs b/src/Game/Entities/Robot.hs
index 5cc9d70..94e721d 100644
--- a/src/Game/Entities/Robot.hs
+++ b/src/Game/Entities/Robot.hs
@@ -4,7 +4,7 @@ import Data.Bits (Bits (..))
import Game.Entities.Common
import Game.Entities.Const
import Game.Entities.Types
-import qualified Game.Sprites as S
+import Game.Sprites qualified as S
mkRobot :: S.SpriteSheet -> Int -> Int -> Dir -> Collision -> IsBlocked -> IO Entity
mkRobot sprites x y d playerCollision isBlocked = do
diff --git a/src/Game/Entities/Runner.hs b/src/Game/Entities/Runner.hs
index 288f2b4..76f0db2 100644
--- a/src/Game/Entities/Runner.hs
+++ b/src/Game/Entities/Runner.hs
@@ -4,7 +4,7 @@ import Data.Bits (Bits (..))
import Game.Entities.Common
import Game.Entities.Const
import Game.Entities.Types
-import qualified Game.Sprites as S
+import Game.Sprites qualified as S
import System.Random (randomRIO)
mkRunner :: S.SpriteSheet -> Int -> Int -> Dir -> Collision -> IsBlocked -> IsBlocked -> IO Entity
diff --git a/src/Game/Entities/Shooter.hs b/src/Game/Entities/Shooter.hs
index 6e9675f..3a085e4 100644
--- a/src/Game/Entities/Shooter.hs
+++ b/src/Game/Entities/Shooter.hs
@@ -4,7 +4,7 @@ import Data.Bits (Bits (..))
import Game.Entities.Common
import Game.Entities.Const
import Game.Entities.Types
-import qualified Game.Sprites as S
+import Game.Sprites qualified as S
blasterCoolDown :: Int
blasterCoolDown = 128
diff --git a/src/Game/Entities/Slime.hs b/src/Game/Entities/Slime.hs
index 0cc805b..fdae057 100644
--- a/src/Game/Entities/Slime.hs
+++ b/src/Game/Entities/Slime.hs
@@ -4,7 +4,7 @@ import Data.Bits (Bits (..))
import Game.Entities.Common
import Game.Entities.Const
import Game.Entities.Types
-import qualified Game.Sprites as S
+import Game.Sprites qualified as S
mkSlime :: S.SpriteSheet -> Int -> Int -> Dir -> Collision -> IsBlocked -> IO Entity
mkSlime sprites x y d playerCollision isBlocked = do
diff --git a/src/Game/Entities/Tracker.hs b/src/Game/Entities/Tracker.hs
index 9baac80..f60fc20 100644
--- a/src/Game/Entities/Tracker.hs
+++ b/src/Game/Entities/Tracker.hs
@@ -3,7 +3,7 @@ module Game.Entities.Tracker (mkTracker) where
import Game.Entities.Const
import Game.Entities.Runner
import Game.Entities.Types
-import qualified Game.Sprites as S
+import Game.Sprites qualified as S
mkTracker :: S.SpriteSheet -> Int -> Int -> Dir -> Collision -> Collision -> IsBlocked -> IsBlocked -> IO Entity
mkTracker sprites x y d playerCollision facingPlayerLower isBlocked isBlockedDeadly = do
diff --git a/src/Game/Entities/Types.hs b/src/Game/Entities/Types.hs
index 765800f..8d78f22 100644
--- a/src/Game/Entities/Types.hs
+++ b/src/Game/Entities/Types.hs
@@ -11,7 +11,7 @@ module Game.Entities.Types
where
import Data.IORef
-import qualified Game.Sprites as S
+import Game.Sprites qualified as S
data Dir = DirRight | DirLeft deriving (Eq, Show, Ord)
diff --git a/src/Game/Hud.hs b/src/Game/Hud.hs
index c4d5234..a93166c 100644
--- a/src/Game/Hud.hs
+++ b/src/Game/Hud.hs
@@ -1,9 +1,9 @@
module Game.Hud (Hud, mkHud, render, height) where
-import qualified Game.BitmapFont as BM
-import qualified Game.Sprites as S
-import qualified Game.State as GS
-import qualified SDL
+import Game.BitmapFont qualified as BM
+import Game.Sprites qualified as S
+import Game.State qualified as GS
+import SDL qualified
height :: Int
height = 16
diff --git a/src/Game/Map.hs b/src/Game/Map.hs
index 425d0db..dbb0e6c 100644
--- a/src/Game/Map.hs
+++ b/src/Game/Map.hs
@@ -21,11 +21,11 @@ import Control.Applicative ((<|>))
import Control.Monad
import Data.Maybe (fromMaybe)
import Data.Vector (Vector)
-import qualified Data.Vector as Vector
+import Data.Vector qualified as Vector
import Game.Entities.Types (Dir (..))
-import qualified Game.Utils as U
+import Game.Utils qualified as U
import SDL (($=))
-import qualified SDL
+import SDL qualified
import Text.JSON
import Text.JSON.Types
diff --git a/src/Game/Sprites.hs b/src/Game/Sprites.hs
index 3e8c195..a49dbcd 100644
--- a/src/Game/Sprites.hs
+++ b/src/Game/Sprites.hs
@@ -11,8 +11,8 @@ where
import Control.Monad
import Data.List (find)
import Foreign.C.Types (CInt)
-import qualified Game.Utils as U
-import qualified SDL
+import Game.Utils qualified as U
+import SDL qualified
import SDL.Vect (V2 (..))
import Text.JSON
diff --git a/src/Game/State.hs b/src/Game/State.hs
index 5c9de0b..dd50f88 100644
--- a/src/Game/State.hs
+++ b/src/Game/State.hs
@@ -1,7 +1,7 @@
module Game.State (State (..), initialState, levelState, maxLives, PlayState (..)) where
import Game.Entities.Const (hitDelay)
-import qualified Game.Map as M
+import Game.Map qualified as M
maxLives :: Int
maxLives = 4
diff --git a/src/Game/Toaster.hs b/src/Game/Toaster.hs
index 190365e..671473b 100644
--- a/src/Game/Toaster.hs
+++ b/src/Game/Toaster.hs
@@ -8,8 +8,8 @@ module Game.Toaster
where
import Data.Foldable (traverse_)
-import qualified Game.BitmapFont as BM
-import qualified SDL
+import Game.BitmapFont qualified as BM
+import SDL qualified
toastDelay :: Int
toastDelay = 128
diff --git a/src/Game/Utils.hs b/src/Game/Utils.hs
index d4dae94..35bb7f6 100644
--- a/src/Game/Utils.hs
+++ b/src/Game/Utils.hs
@@ -1,7 +1,7 @@
module Game.Utils (rect) where
import Foreign.C.Types (CInt)
-import qualified SDL
+import SDL qualified
import SDL.Vect (V2 (..))
rect :: Int -> Int -> Int -> Int -> SDL.Rectangle CInt