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path: root/src/Game/Entities/Blast.hs
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module Game.Entities.Blast (mkBlast) where

import Data.Bits (Bits (..))
import Game.Entities.Const
import Game.Entities.Types
import qualified Game.Sprites as S

mkBlast :: S.SpriteSheet -> Int -> Int -> Dir -> Collision -> IsBlocked -> IO Entity
mkBlast sprites x y dir playerCollision isBlocked = do
  s <- S.get sprites "blast"
  pure
    Entity
      { typ = TypeEnemy,
        x = x,
        y = y,
        delay = frameDelay,
        frame = 0,
        set = 0,
        jumping = False,
        gravity = gravityOff,
        dir = dir,
        sprite = s,
        update = updateBlast playerCollision isBlocked,
        destroy = False,
        actions = [],
        dat = NoData
      }

updateBlast :: Collision -> IsBlocked -> Entity -> IO Entity
updateBlast touchedPlayer isBlocked e = do
  touched <- touchedPlayer e
  pure $ if touched then e {destroy = True, actions = [ActionHitPlayer, ActionAddEffect (e.x + 4) e.y "impact"]} else update
  where
    update
      | e.dir == DirLeft && isBlocked (e.x - 1) (e.y + 4) = e {destroy = True, actions = [ActionAddEffect e.x e.y "impact"]}
      | e.dir == DirLeft = updatedFrame {x = e.x - 1}
      | e.dir == DirRight && isBlocked (e.x + 16) (e.y + 4) = e {destroy = True, actions = [ActionAddEffect (e.x + 8) e.y "impact"]}
      | e.dir == DirRight = updatedFrame {x = e.x + 1}
      | otherwise = updatedFrame
    updatedFrame = if e.delay > 0 then e {delay = e.delay - 1} else e {delay = frameDelay, frame = e.frame `xor` 1}