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authorJuan J. Martinez <jjm@usebox.net>2023-03-01 07:27:50 +0000
committerJuan J. Martinez <jjm@usebox.net>2023-03-01 07:27:50 +0000
commit973961a0ced31c30f0e7e5abc618aaca6c8452b8 (patch)
treeba6d11b5a3e14e39568e3b49ec3c4550b5a825b9
parent9efd5381a31d69a1122f101cbee03ad3a91ed4b3 (diff)
downloadspace-plat-hs-973961a0ced31c30f0e7e5abc618aaca6c8452b8.tar.gz
space-plat-hs-973961a0ced31c30f0e7e5abc618aaca6c8452b8.zip
Scroll using SDL's viewport
Horizontal needs testing.
-rw-r--r--data/map.json100
-rw-r--r--src/Game.hs10
-rw-r--r--src/Game/Entities.hs21
-rw-r--r--src/Game/Hud.hs8
-rw-r--r--src/Game/Map.hs58
5 files changed, 162 insertions, 35 deletions
diff --git a/data/map.json b/data/map.json
index 646847b..117732f 100644
--- a/data/map.json
+++ b/data/map.json
@@ -3,38 +3,38 @@
"infinite":false,
"layers":[
{
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4],
"height":22,
"id":4,
"name":"Blocked",
"opacity":0.25,
"type":"tilelayer",
"visible":true,
- "width":40,
+ "width":80,
"x":0,
"y":0
},
@@ -52,8 +52,8 @@
"type":"",
"visible":true,
"width":16,
- "x":32,
- "y":136
+ "x":16,
+ "y":16
},
{
"height":16,
@@ -79,6 +79,39 @@
},
{
"height":16,
+ "id":27,
+ "name":"Slime",
+ "rotation":0,
+ "type":"",
+ "visible":true,
+ "width":16,
+ "x":336,
+ "y":144
+ },
+ {
+ "height":16,
+ "id":31,
+ "name":"Slime",
+ "rotation":0,
+ "type":"",
+ "visible":true,
+ "width":16,
+ "x":384,
+ "y":72
+ },
+ {
+ "height":16,
+ "id":28,
+ "name":"Slime",
+ "rotation":0,
+ "type":"",
+ "visible":true,
+ "width":16,
+ "x":496,
+ "y":96
+ },
+ {
+ "height":16,
"id":21,
"name":"Slime",
"rotation":0,
@@ -112,6 +145,39 @@
},
{
"height":24,
+ "id":30,
+ "name":"Robot",
+ "rotation":0,
+ "type":"",
+ "visible":true,
+ "width":16,
+ "x":544,
+ "y":64
+ },
+ {
+ "height":24,
+ "id":32,
+ "name":"Robot",
+ "rotation":0,
+ "type":"",
+ "visible":true,
+ "width":16,
+ "x":480,
+ "y":16
+ },
+ {
+ "height":24,
+ "id":29,
+ "name":"Robot",
+ "rotation":0,
+ "type":"",
+ "visible":true,
+ "width":16,
+ "x":336,
+ "y":40
+ },
+ {
+ "height":24,
"id":26,
"name":"Robot",
"rotation":0,
@@ -173,8 +239,8 @@
"type":"",
"visible":true,
"width":16,
- "x":240,
- "y":144
+ "x":608,
+ "y":120
},
{
"height":16,
@@ -184,7 +250,7 @@
"type":"",
"visible":true,
"width":16,
- "x":256,
+ "x":288,
"y":144
},
{
@@ -195,8 +261,8 @@
"type":"",
"visible":true,
"width":16,
- "x":272,
- "y":144
+ "x":320,
+ "y":72
},
{
"height":16,
@@ -206,8 +272,8 @@
"type":"",
"visible":true,
"width":16,
- "x":32,
- "y":96
+ "x":592,
+ "y":24
},
{
"height":16,
@@ -227,7 +293,7 @@
"y":0
}],
"nextlayerid":6,
- "nextobjectid":27,
+ "nextobjectid":33,
"orientation":"orthogonal",
"renderorder":"right-down",
"tiledversion":"1.7.2",
@@ -249,5 +315,5 @@
"tilewidth":8,
"type":"map",
"version":"1.6",
- "width":40
+ "width":80
} \ No newline at end of file
diff --git a/src/Game.hs b/src/Game.hs
index 85445b8..8f921e9 100644
--- a/src/Game.hs
+++ b/src/Game.hs
@@ -180,16 +180,18 @@ gameLoop = do
map' = env.map
entities = env.entities
hud = env.hud
- mapRect = U.rect 0 (fromIntegral gameHeight - M.height map') (fromIntegral gameWidth) (M.height map')
updated <- E.updateAll =<< readIORef entities
entities $= updated
+ -- update the map viewport
+ let (px, py) = E.playerPosition updated
+
-- render map and entities
void $ do
- SDL.rendererViewport renderer $= Just mapRect
- M.render renderer map'
- E.render renderer updated
+ viewport <- M.viewport renderer map' px py (fromIntegral gameWidth) (fromIntegral gameHeight - H.height)
+ M.render renderer map' viewport
+ E.renderVisible renderer updated viewport
SDL.rendererViewport renderer $= Nothing
H.render renderer hud
diff --git a/src/Game/Entities.hs b/src/Game/Entities.hs
index 7e0e0cf..4e5a686 100644
--- a/src/Game/Entities.hs
+++ b/src/Game/Entities.hs
@@ -1,4 +1,4 @@
-module Game.Entities (Entities, Entity, mkEntities, updateAll, render) where
+module Game.Entities (Entities, Entity, mkEntities, updateAll, render, renderVisible, playerPosition) where
import Control.Monad
import Data.Bits (Bits (..))
@@ -35,6 +35,13 @@ mkEntities sprites m controls stateRef = do
toEntity playerRef (M.BatteryEntity x y) = mkBattery sprites x y (collision playerRef 16) (collectedBattery stateRef)
toEntity _ (M.PlayerEntity _ _) = error "Player already processed"
+-- | Return the player's entity position (x, y).
+playerPosition :: Entities -> (Int, Int)
+playerPosition (Entities _ _ _ entities) =
+ (player.x, player.y)
+ where
+ player = head entities
+
processSpawn :: S.SpriteSheet -> Spawn -> IO Entity
processSpawn sprites (DustEffectSpawn x y) = mkEffect sprites x y "dust"
@@ -73,6 +80,18 @@ updateAll es = do
TypeEnemy -> False
_ -> True
+-- | Render only visible entities according to the provided viewport.
+renderVisible :: SDL.Renderer -> Entities -> M.Viewport -> IO ()
+renderVisible renderer (Entities sprites player state entities) v =
+ render renderer (Entities sprites player state visible)
+ where
+ -- FIXME: entities should have size so we can be exact here and
+ -- avoid the hardcoded size
+ visible = filter (\e -> isVisible v e.x e.y 16 16) entities
+ isVisible :: M.Viewport -> Int -> Int -> Int -> Int -> Bool
+ isVisible (M.Viewport vx vy vw vh) x y w h =
+ x < vx + vw && vx < x + w && y < vy + vh && vy < y + h
+
render :: SDL.Renderer -> Entities -> IO ()
render renderer es = do
state <- readIORef es.state
diff --git a/src/Game/Hud.hs b/src/Game/Hud.hs
index 1e51993..880de50 100644
--- a/src/Game/Hud.hs
+++ b/src/Game/Hud.hs
@@ -1,10 +1,13 @@
-module Game.Hud (Hud, mkHud, render) where
+module Game.Hud (Hud, mkHud, render, height) where
import Data.IORef
import qualified Game.Sprites as S
import qualified Game.State as GS
import qualified SDL
+height :: Int
+height = 16
+
data Hud = Hud
{ sprite :: S.Sprite,
stateRef :: IORef GS.State
@@ -21,4 +24,5 @@ render renderer hud = do
let xs = [0 .. state.totalBatteries - 1]
in mapM_ (\x -> S.render renderer hud.sprite (4 + x * 8) 4 0 (if state.batteries <= x then 0 else 1)) xs
let xs = [0 .. state.totalLives - 1]
- in mapM_ (\x -> S.render renderer hud.sprite (320 - 4 - state.totalLives * 8 + x * 8) 4 0 (if state.lives <= x then 2 else 3)) xs
+ in -- magic numbers
+ mapM_ (\x -> S.render renderer hud.sprite (320 - 4 - state.totalLives * 8 + x * 8) 4 0 (if state.lives <= x then 2 else 3)) xs
diff --git a/src/Game/Map.hs b/src/Game/Map.hs
index e1dd673..f412410 100644
--- a/src/Game/Map.hs
+++ b/src/Game/Map.hs
@@ -2,18 +2,20 @@ module Game.Map
( Map (..),
Object (..),
objects,
- height,
totalBatteries,
load,
render,
isBlocked,
isPlayer,
+ Viewport (..),
+ viewport,
)
where
import Control.Monad
import Data.Maybe (mapMaybe)
import qualified Game.Utils as U
+import SDL (($=))
import qualified SDL
import Text.JSON
import Text.JSON.Types
@@ -106,6 +108,8 @@ data MapData = MapData
}
deriving (Show)
+data Viewport = Viewport Int Int Int Int
+
data Map = Map MapData SDL.Texture
-- | Loads a map from a JSON file.
@@ -155,9 +159,6 @@ isPlayer :: Object -> Bool
isPlayer (PlayerEntity _ _) = True
isPlayer _ = False
-height :: Map -> Int
-height (Map md _) = md.height * md.tileset.height
-
-- | Return the number of batteries in a map.
totalBatteries :: Map -> Int
totalBatteries m = length $ filter isBattery (objects m)
@@ -166,25 +167,60 @@ totalBatteries m = length $ filter isBattery (objects m)
isBattery (BatteryEntity _ _) = True
isBattery _ = False
--- | Renders a map.
-render :: SDL.Renderer -> Map -> IO ()
-render renderer (Map mapData tex) = do
+-- | Set the SDL viewport based on the map and the provided viewport coordinates.
+-- It returns the viewport to be used by render.
+viewport :: SDL.Renderer -> Map -> Int -> Int -> Int -> Int -> IO Viewport
+viewport renderer (Map mapData _) vx vy vw vh = do
+ SDL.rendererViewport renderer $= Just mapRect
+ pure $ Viewport newx newy vw vh
+ where
+ mapWidth = mapData.width * mapData.tileset.width
+ mapHeight = mapData.height * mapData.tileset.height
+
+ halfViewportWidth = vw `div` 2
+ halfViewportHeight = vh `div` 2
+
+ -- the coords are the center focus
+ fx = max (vx - halfViewportWidth) 0
+ fy = max (vy - halfViewportHeight) 0
+
+ newx = min (if fx + halfViewportWidth > mapWidth then mapWidth - vw else fx) (mapWidth - vw)
+ newy = min (if fy + halfViewportHeight > mapHeight then mapHeight - vh else fy) (mapHeight - vh)
+
+ mapRect = U.rect (-newx) (16 - newy) (newx + vw) vh
+
+-- | Render a map.
+-- Requires a Viewport from viewport.
+render :: SDL.Renderer -> Map -> Viewport -> IO ()
+render renderer (Map mapData tex) (Viewport vx vy vw vh) = do
mapM_
( \layer ->
mapM_
( \(x, y) ->
- renderTile x y $ layer !! (x + (y * mapData.width))
+ -- clipping because we draw one extra row/col because the scroll
+ when (x < mapData.width && y < mapData.height) $
+ renderTile x y (layer !! (x + (y * mapData.width)))
)
index
)
mapData.tileLayers
where
- index = [(x, y) | x <- [0 .. mapData.width - 1], y <- [0 .. mapData.height - 1]]
+ tileWidth = mapData.tileset.width
+ tileHeight = mapData.tileset.height
+
+ -- origin x, y in tiles
+ ox = vx `div` tileWidth
+ oy = vy `div` tileHeight
+
+ -- viewport size in tiles
+ drawWidth = vw `div` tileWidth
+ drawHeight = vh `div` tileHeight
+
+ -- we draw one extra row/col
+ index = [(x, y) | x <- [ox .. ox + drawWidth], y <- [oy .. oy + drawHeight]]
columns = mapData.tileset.cols
firstgid = mapData.tileset.firstGid
- tileWidth = mapData.tileset.width
- tileHeight = mapData.tileset.height
renderTile :: Int -> Int -> Int -> IO ()
renderTile x y tile