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author | Juan J. Martinez <jjm@usebox.net> | 2023-05-23 21:54:53 +0100 |
---|---|---|
committer | Juan J. Martinez <jjm@usebox.net> | 2023-05-23 21:54:53 +0100 |
commit | a8091dc3c82a4d646e84b356c46319ba54847ce0 (patch) | |
tree | 4501765f1b2ae2628d7ecd4dab14670b1f464dd8 | |
parent | 11b7cbc1eed2ecfaa1f6f678b8d0a1282a5fac83 (diff) | |
download | space-plat-hs-a8091dc3c82a4d646e84b356c46319ba54847ce0.tar.gz space-plat-hs-a8091dc3c82a4d646e84b356c46319ba54847ce0.zip |
Add deadly tiles in the blocked layer
Currently supported by enemies.
-rw-r--r-- | data/map1.json | 52 | ||||
-rw-r--r-- | data/tiles.png | bin | 8224 -> 8990 bytes | |||
-rw-r--r-- | src/Game/Entities.hs | 4 | ||||
-rw-r--r-- | src/Game/Entities/Runner.hs | 30 | ||||
-rw-r--r-- | src/Game/Entities/Tracker.hs | 6 | ||||
-rw-r--r-- | src/Game/Map.hs | 14 |
6 files changed, 74 insertions, 32 deletions
diff --git a/data/map1.json b/data/map1.json index 8249827..e3ea163 100644 --- a/data/map1.json +++ b/data/map1.json @@ -3,7 +3,7 @@ "infinite":false, "layers":[ { - "data":[1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 1, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 2, 27, 28, 79, 80, 79, 80, 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"x":64, - "y":136 + "y":88 }, { "height":24, @@ -292,6 +281,17 @@ "width":16, "x":448, "y":136 + }, + { + "height":24, + "id":40, + "name":"Player", + "rotation":0, + "type":"", + "visible":true, + "width":16, + "x":16, + "y":64 }], "opacity":1, "type":"objectgroup", @@ -300,7 +300,7 @@ "y":0 }], "nextlayerid":6, - "nextobjectid":40, + "nextobjectid":41, "orientation":"orthogonal", "renderorder":"right-down", "tiledversion":"1.7.2", @@ -346,6 +346,22 @@ "tileid":28 }], "id":26 + }, + { + "animation":[ + { + "duration":100, + "tileid":39 + }, + { + "duration":100, + "tileid":40 + }, + { + "duration":100, + "tileid":41 + }], + "id":39 }], "tilewidth":16 }], diff --git a/data/tiles.png b/data/tiles.png Binary files differindex 9994251..8116157 100644 --- a/data/tiles.png +++ b/data/tiles.png diff --git a/src/Game/Entities.hs b/src/Game/Entities.hs index 578bf51..bea6e33 100644 --- a/src/Game/Entities.hs +++ b/src/Game/Entities.hs @@ -51,8 +51,8 @@ mkEntities sprites m controls = do toEntity playerRef (M.SlimeEntity x y d) = mkSlime sprites x y d (collision playerRef 16) (M.isBlocked m) toEntity playerRef (M.RobotEntity x y d) = mkRobot sprites x y d (collision playerRef 24) (M.isBlocked m) toEntity playerRef (M.ShooterEntity x y d) = mkShooter sprites x y d (collision playerRef 24) (inLine playerRef 24) (M.isBlocked m) (collision playerRef 8) - toEntity playerRef (M.RunnerEntity x y d) = mkRunner sprites x y d (collision playerRef 24) (M.isBlocked m) - toEntity playerRef (M.TrackerEntity x y d) = mkTracker sprites x y d (collision playerRef 24) (facingLower playerRef) (M.isBlocked m) + toEntity playerRef (M.RunnerEntity x y d) = mkRunner sprites x y d (collision playerRef 24) (M.isBlocked m) (M.isBlockedDeadly m) + toEntity playerRef (M.TrackerEntity x y d) = mkTracker sprites x y d (collision playerRef 24) (facingLower playerRef) (M.isBlocked m) (M.isBlockedDeadly m) toEntity playerRef (M.BatteryEntity x y) = mkBattery sprites x y (collision playerRef 16) toEntity _ (M.PlayerEntity _ _) = error "Player already processed" diff --git a/src/Game/Entities/Runner.hs b/src/Game/Entities/Runner.hs index 7d969a5..288f2b4 100644 --- a/src/Game/Entities/Runner.hs +++ b/src/Game/Entities/Runner.hs @@ -7,8 +7,8 @@ import Game.Entities.Types import qualified Game.Sprites as S import System.Random (randomRIO) -mkRunner :: S.SpriteSheet -> Int -> Int -> Dir -> Collision -> IsBlocked -> IO Entity -mkRunner sprites x y d playerCollision isBlocked = do +mkRunner :: S.SpriteSheet -> Int -> Int -> Dir -> Collision -> IsBlocked -> IsBlocked -> IO Entity +mkRunner sprites x y d playerCollision isBlocked isBlockedDeadly = do s <- S.get sprites "runner" pure Entity @@ -22,14 +22,14 @@ mkRunner sprites x y d playerCollision isBlocked = do gravity = gravityOff, dir = d, sprite = s, - update = updateRunner playerCollision isBlocked, + update = updateRunner playerCollision isBlocked isBlockedDeadly, destroy = False, actions = [], dat = RunnerData 0 } -updateRunner :: Collision -> IsBlocked -> Entity -> IO Entity -updateRunner touchedPlayer isBlocked e = do +updateRunner :: Collision -> IsBlocked -> IsBlocked -> Entity -> IO Entity +updateRunner touchedPlayer isBlocked isBlockedDeadly e = do touched <- touchedPlayer e if touched then pure e {actions = [ActionHitPlayer]} @@ -41,21 +41,35 @@ updateRunner touchedPlayer isBlocked e = do updateMovement ent | testBit ent.delay 1 = pure ent | ent.dir == DirLeft - && (isBlocked (ent.x - 1) (ent.y + 17) || isBlocked (ent.x - 1) (ent.y + 17)) = + && ( isBlocked (ent.x - 1) (ent.y + 17) + || isBlocked (ent.x - 1) (ent.y + 17) + || checkDeadlyFloor (ent.x - 1) (ent.y + 24) + ) = tryJumpingOrTurn ent | ent.dir == DirLeft = pure ent {x = ent.x - 1} | ent.dir == DirRight - && (isBlocked (ent.x + 16) (ent.y + 17) || isBlocked (ent.x + 16) (ent.y + 17)) = + && ( isBlocked (ent.x + 16) (ent.y + 17) + || isBlocked (ent.x + 16) (ent.y + 17) + || checkDeadlyFloor (ent.x + 16) (ent.y + 24) + ) = tryJumpingOrTurn ent | ent.dir == DirRight = pure ent {x = ent.x + 1} | otherwise = pure ent + checkDeadlyFloor :: Int -> Int -> Bool + checkDeadlyFloor x y + | isBlockedDeadly x y = True + | isBlocked x y = False + | otherwise = checkDeadlyFloor x (y + 8) + randomWallCount :: [Int] randomWallCount = [0, 0, 0, 2, 2, 3] tryJumpingOrTurn :: Entity -> IO Entity tryJumpingOrTurn ent - | ent.dat.wallCount > 2 && not (isBlocked (ent.x + 8) (ent.y + 24 + 8)) = do + | ent.dat.wallCount > 2 + && not (isBlocked (ent.x + 8) (ent.y + 24 + 8)) + && not (checkDeadlyFloor (ent.x + 8) (ent.y + 24 + 8)) = do r <- randomRIO (0, length randomWallCount - 1) :: IO Int pure ent diff --git a/src/Game/Entities/Tracker.hs b/src/Game/Entities/Tracker.hs index ef7325f..80b8574 100644 --- a/src/Game/Entities/Tracker.hs +++ b/src/Game/Entities/Tracker.hs @@ -5,10 +5,10 @@ import Game.Entities.Runner import Game.Entities.Types import qualified Game.Sprites as S -mkTracker :: S.SpriteSheet -> Int -> Int -> Dir -> Collision -> Collision -> IsBlocked -> IO Entity -mkTracker sprites x y d playerCollision facingPlayerLower isBlocked = do +mkTracker :: S.SpriteSheet -> Int -> Int -> Dir -> Collision -> Collision -> IsBlocked -> IsBlocked -> IO Entity +mkTracker sprites x y d playerCollision facingPlayerLower isBlocked isBlockedDeadly = do s <- S.get sprites "tracker" - runner <- mkRunner sprites x y d playerCollision isBlocked + runner <- mkRunner sprites x y d playerCollision isBlocked isBlockedDeadly pure runner {sprite = s, update = updateTracker runner.update facingPlayerLower isBlocked} updateTracker :: (Entity -> IO Entity) -> Collision -> IsBlocked -> Entity -> IO Entity diff --git a/src/Game/Map.hs b/src/Game/Map.hs index 29597dd..d585ff6 100644 --- a/src/Game/Map.hs +++ b/src/Game/Map.hs @@ -10,6 +10,7 @@ module Game.Map render, update, isBlocked, + isBlockedDeadly, isPlayer, Viewport (..), viewport, @@ -31,6 +32,9 @@ import Text.JSON.Types frameDelay :: Int frameDelay = 6 +deadlyTileId :: Int +deadlyTileId = 29 + data Tileset = Tileset { cols :: Int, width :: Int, @@ -235,13 +239,21 @@ load filename tex = do _ -> Nothing -- | Check for collision detection vs "Blocked" TileLayer. --- x and y in pixels. +-- x and y in pixels. isBlocked :: Map -> Int -> Int -> Bool isBlocked (Map (MapData mapWidth _ tilesets _ blocked _) _ _) x y = blocked Vector.! ((x `div` ts.width) + (y `div` ts.height) * mapWidth) >= ts.firstGid where ts = Vector.head tilesets +-- | Check for collision detection vs deadly tiles in "Blocked" TileLayer. +-- x and y in pixels. +isBlockedDeadly :: Map -> Int -> Int -> Bool +isBlockedDeadly (Map (MapData mapWidth _ tilesets _ blocked _) _ _) x y = + blocked Vector.! ((x `div` ts.width) + (y `div` ts.height) * mapWidth) == deadlyTileId + ts.firstGid + where + ts = Vector.head tilesets + -- | Return the objects in a map. objects :: Map -> [Object] objects (Map md _ _) = Vector.toList md.objects |