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authorJuan J. Martinez <jjm@usebox.net>2023-04-25 22:22:31 +0100
committerJuan J. Martinez <jjm@usebox.net>2023-04-25 22:22:31 +0100
commitd5545c94b84fc77438280007beb72792b70dd5a3 (patch)
tree5fd1e2e5e19950ba3d9496f9ef61d89cc878c2df
parent1cd60a951b2c2f83b927a6b6961cbd3206bf5316 (diff)
downloadspace-plat-hs-d5545c94b84fc77438280007beb72792b70dd5a3.tar.gz
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The comment was wrong
It is actually used by any entity that can "jump" (or uses applyGravity).
-rw-r--r--src/Game/Entities/Types.hs1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/Game/Entities/Types.hs b/src/Game/Entities/Types.hs
index 71a1718..e9ca02f 100644
--- a/src/Game/Entities/Types.hs
+++ b/src/Game/Entities/Types.hs
@@ -48,7 +48,6 @@ data Entity = Entity
delay :: Int,
frame :: Int,
set :: Int,
- -- FIXME: this should be player data
jumping :: Bool,
gravity :: Int,
dir :: Dir,