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author | Juan J. Martinez <jjm@usebox.net> | 2023-04-25 22:22:31 +0100 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2023-04-25 22:22:31 +0100 |
commit | d5545c94b84fc77438280007beb72792b70dd5a3 (patch) | |
tree | 5fd1e2e5e19950ba3d9496f9ef61d89cc878c2df | |
parent | 1cd60a951b2c2f83b927a6b6961cbd3206bf5316 (diff) | |
download | space-plat-hs-d5545c94b84fc77438280007beb72792b70dd5a3.tar.gz space-plat-hs-d5545c94b84fc77438280007beb72792b70dd5a3.zip |
The comment was wrong
It is actually used by any entity that can "jump" (or uses
applyGravity).
-rw-r--r-- | src/Game/Entities/Types.hs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/Game/Entities/Types.hs b/src/Game/Entities/Types.hs index 71a1718..e9ca02f 100644 --- a/src/Game/Entities/Types.hs +++ b/src/Game/Entities/Types.hs @@ -48,7 +48,6 @@ data Entity = Entity delay :: Int, frame :: Int, set :: Int, - -- FIXME: this should be player data jumping :: Bool, gravity :: Int, dir :: Dir, |