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authorJuan J. Martinez <jjm@usebox.net>2023-04-14 08:37:14 +0100
committerJuan J. Martinez <jjm@usebox.net>2023-04-14 08:37:14 +0100
commit9f1811975e996a3bf70c3e834a872e59c8ade984 (patch)
tree22f5cd683e9c353fb73929eaab2b9d35cd8296b0 /src/Game.hs
parent35d0d3911f43aca4eb34f785cdf1ad63e60863e7 (diff)
downloadspace-plat-hs-9f1811975e996a3bf70c3e834a872e59c8ade984.tar.gz
space-plat-hs-9f1811975e996a3bf70c3e834a872e59c8ade984.zip
Load the map list from a JSON file
Diffstat (limited to 'src/Game.hs')
-rw-r--r--src/Game.hs11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/Game.hs b/src/Game.hs
index be34a08..c2f6083 100644
--- a/src/Game.hs
+++ b/src/Game.hs
@@ -32,10 +32,6 @@ windowWidth, windowHeight :: CInt
version :: String
version = "0.1.0"
--- XXX: placeholder for the map list, perhaps should be loaded from a JSON
-maps :: [String]
-maps = ["data/map1.json", "data/map2.json"]
-
data Env = Env
{ window :: SDL.Window,
renderer :: SDL.Renderer,
@@ -43,6 +39,7 @@ data Env = Env
fullscreen :: Bool,
renderRect :: SDL.Rectangle CInt,
tsTexture :: SDL.Texture,
+ mapList :: [String],
map :: M.Map,
sprites :: S.SpriteSheet,
font :: BF.BitmapFont,
@@ -75,7 +72,8 @@ main = do
tsTexture <- SDL.Image.loadTexture renderer "data/tiles.png"
ssTexture <- SDL.Image.loadTexture renderer "data/sprites.png"
bfTexture <- SDL.Image.loadTexture renderer "data/font.png"
- map' <- M.load (head maps) tsTexture
+ mapList <- M.loadMapList "data/maps.json"
+ map' <- M.load (head mapList) tsTexture
sprites <- S.load "data/sprites.json" ssTexture
font <- BF.load "data/font.json" bfTexture
controls <- newIORef C.init
@@ -89,6 +87,7 @@ main = do
fullscreen = False,
renderRect = defaultRenderRect,
tsTexture = tsTexture,
+ mapList = mapList,
map = map',
sprites = sprites,
font = font,
@@ -167,7 +166,7 @@ gameLoop e = do
es <- E.addExit env.entities x (y - 8) -- adjusted to player's height
pure env {entities = es, state = state {GS.exit = True}}
| state.levelCompleted == GS.ExitDone = do
- map' <- M.load (maps !! (env.state.currentLevel + 1)) env.tsTexture
+ map' <- M.load (env.mapList !! (env.state.currentLevel + 1)) env.tsTexture
entities <- E.mkEntities env.sprites map' env.controls
pure $
env