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authorJuan J. Martinez <jjm@usebox.net>2023-03-05 11:42:56 +0000
committerJuan J. Martinez <jjm@usebox.net>2023-03-09 12:21:05 +0000
commitbeecc1e2af08f81f5cb5d2ebb93aaef59b20fcd5 (patch)
treef0d1947e0369fdf59a1f626f953c778884873cc0 /src/Game.hs
parentee50719de81145b5859d957da722cf183e0c8c60 (diff)
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Exit stage WIP
Diffstat (limited to 'src/Game.hs')
-rw-r--r--src/Game.hs17
1 files changed, 12 insertions, 5 deletions
diff --git a/src/Game.hs b/src/Game.hs
index 52ba6a7..850d6ed 100644
--- a/src/Game.hs
+++ b/src/Game.hs
@@ -62,7 +62,8 @@ initialState m =
lives = maxLives,
totalLives = maxLives,
hitDelay = hitDelay,
- gameOverDelay = 0
+ gameOverDelay = 0,
+ exit = False
}
main :: IO ()
@@ -155,7 +156,10 @@ gameLoop e = do
SDL.rendererRenderTarget renderer $= Just canvas
SDL.clear renderer
- updatedEnv <- if state.gameOverDelay /= 1 then playLoop (updateState env) else gameOverLoop env
+ updatedEnv <-
+ if state.gameOverDelay /= 1
+ then playLoop =<< updateState env
+ else gameOverLoop env
SDL.rendererRenderTarget renderer $= Nothing
SDL.clear renderer
@@ -166,10 +170,13 @@ gameLoop e = do
gameLoop updatedEnv
where
-- update state counters
- updateState :: Env -> Env
+ updateState :: Env -> IO Env
updateState env
- | state.gameOverDelay > 1 = env {state = state {GS.gameOverDelay = state.gameOverDelay - 1}}
- | otherwise = env
+ | state.gameOverDelay > 1 = pure env {state = state {GS.gameOverDelay = state.gameOverDelay - 1}}
+ | state.batteries == state.totalBatteries && not state.exit = do
+ es <- E.addExit env.entities
+ pure env {entities = es, state = state {GS.exit = True}}
+ | otherwise = pure env
where
state = env.state