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author | Juan J. Martinez <jjm@usebox.net> | 2023-03-26 08:49:35 +0100 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2023-03-26 08:49:35 +0100 |
commit | 449dc21f1b48648c5e4abf1a6cace21176fa2226 (patch) | |
tree | 18b67359934694de20199e207dd0c9b33990e945 /src/Game/Entities.hs | |
parent | 11d2ed7f15a86dd465bc3456e3478e9ff03bf5d2 (diff) | |
download | space-plat-hs-449dc21f1b48648c5e4abf1a6cace21176fa2226.tar.gz space-plat-hs-449dc21f1b48648c5e4abf1a6cace21176fa2226.zip |
Support entities facing left
Perhaps it would be better to support "custom properties" in tiled, but
this is OK for now.
Diffstat (limited to 'src/Game/Entities.hs')
-rw-r--r-- | src/Game/Entities.hs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Game/Entities.hs b/src/Game/Entities.hs index 2f647d9..6506a60 100644 --- a/src/Game/Entities.hs +++ b/src/Game/Entities.hs @@ -44,8 +44,8 @@ mkEntities sprites m controls = do pure $ Entities sprites playerRef (player : (entryEffect : entities)) where toEntity :: IORef Entity -> M.Object -> IO Entity - toEntity playerRef (M.SlimeEntity x y) = mkSlime sprites x y (collision playerRef 16) (M.isBlocked m) - toEntity playerRef (M.RobotEntity x y) = mkRobot sprites x y (collision playerRef 24) (M.isBlocked m) + toEntity playerRef (M.SlimeEntity x y d) = mkSlime sprites x y d (collision playerRef 16) (M.isBlocked m) + toEntity playerRef (M.RobotEntity x y d) = mkRobot sprites x y d (collision playerRef 24) (M.isBlocked m) toEntity playerRef (M.BatteryEntity x y) = mkBattery sprites x y (collision playerRef 16) toEntity _ (M.PlayerEntity _ _) = error "Player already processed" |