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author | Juan J. Martinez <jjm@usebox.net> | 2023-03-10 23:53:40 +0000 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2023-03-10 23:53:40 +0000 |
commit | 45a103da2133b645fac9617cc97c11901d3e258f (patch) | |
tree | 0cad00427725ecd1067f64a99a25e78d39e72409 /src/Game/Entities.hs | |
parent | 7a714cc457323bff6b4a73ec9e7b58c7a63381ec (diff) | |
download | space-plat-hs-45a103da2133b645fac9617cc97c11901d3e258f.tar.gz space-plat-hs-45a103da2133b645fac9617cc97c11901d3e258f.zip |
Change stage
Diffstat (limited to 'src/Game/Entities.hs')
-rw-r--r-- | src/Game/Entities.hs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/Game/Entities.hs b/src/Game/Entities.hs index 21b6ba5..bd9729b 100644 --- a/src/Game/Entities.hs +++ b/src/Game/Entities.hs @@ -98,6 +98,7 @@ updateAll es state = do ents ) processActions s' ents' t + ActionExitLevel -> processActions s {GS.levelCompleted = True} ents t processActions s ents [] = pure (s, ents) -- Update entities skipping enemies if the player was hit |