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author | Juan J. Martinez <jjm@usebox.net> | 2023-03-21 21:28:25 +0000 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2023-03-21 21:28:25 +0000 |
commit | 11d2ed7f15a86dd465bc3456e3478e9ff03bf5d2 (patch) | |
tree | f5e6df771eb4396df13fe3cdc2d98721917a2d68 /src/Game/Entities/Common.hs | |
parent | 1c8a22d24b14d258a9103f7b83d627359eae0da8 (diff) | |
download | space-plat-hs-11d2ed7f15a86dd465bc3456e3478e9ff03bf5d2.tar.gz space-plat-hs-11d2ed7f15a86dd465bc3456e3478e9ff03bf5d2.zip |
Introduce a set property
Stopped abusing the direction property!
Diffstat (limited to 'src/Game/Entities/Common.hs')
-rw-r--r-- | src/Game/Entities/Common.hs | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/Game/Entities/Common.hs b/src/Game/Entities/Common.hs index 69786e5..82e790e 100644 --- a/src/Game/Entities/Common.hs +++ b/src/Game/Entities/Common.hs @@ -16,12 +16,10 @@ import qualified Game.Sprites as S toSpriteSet :: Dir -> Int toSpriteSet DirRight = 0 toSpriteSet DirLeft = 1 --- not really a direction -toSpriteSet Dying = 2 -- | Return the number of frames available on the entity's sprite for current direction. frameLimit :: Entity -> Int -frameLimit e = S.frameCount e.sprite (toSpriteSet e.dir) +frameLimit e = S.frameCount e.sprite e.set -- | Collision detection of player vs entity. -- |