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authorJuan J. Martinez <jjm@usebox.net>2023-02-25 13:50:04 +0000
committerJuan J. Martinez <jjm@usebox.net>2023-02-25 13:50:04 +0000
commit2f40109ab69892c7b7812fdbba3a83dc3ca96193 (patch)
treedb3a61adae19487c15f5977befd918a5fb213c9b /src/Game/Entities/Common.hs
parente066422b950a06873efb6a884b47155c867b7acf (diff)
downloadspace-plat-hs-2f40109ab69892c7b7812fdbba3a83dc3ca96193.tar.gz
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Game over sequence WIP
Diffstat (limited to 'src/Game/Entities/Common.hs')
-rw-r--r--src/Game/Entities/Common.hs5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/Game/Entities/Common.hs b/src/Game/Entities/Common.hs
index 2a0c6f1..251dbb4 100644
--- a/src/Game/Entities/Common.hs
+++ b/src/Game/Entities/Common.hs
@@ -43,7 +43,10 @@ hitPlayer stateRef =
stateRef $~ updatePlayerHit
where
updatePlayerHit :: GS.State -> GS.State
- updatePlayerHit s = s {GS.lives = s.lives - 1, GS.hitDelay = hitDelay}
+ updatePlayerHit s
+ -- if we run out of lives, trigger the game over
+ | s.lives == 1 = s {GS.lives = 0, GS.gameOverDelay = gameOverDelay}
+ | otherwise = s {GS.lives = s.lives - 1, GS.hitDelay = hitDelay}
-- | Update game state to reflect that the player picked up a battery.
collectedBattery :: IORef GS.State -> IO ()