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author | Juan J. Martinez <jjm@usebox.net> | 2023-02-20 21:52:22 +0000 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2023-02-20 21:52:22 +0000 |
commit | ed585355b1f78de15885e803138a98b75ca2b1e2 (patch) | |
tree | da25f10539fa39ee284dc49ab9d5e53721bc008f /src/Game/Entities/Player.hs | |
parent | 92785d2df84e18953048a6537b71c824a2a4b288 (diff) | |
download | space-plat-hs-ed585355b1f78de15885e803138a98b75ca2b1e2.tar.gz space-plat-hs-ed585355b1f78de15885e803138a98b75ca2b1e2.zip |
Split entities in modules.
Diffstat (limited to 'src/Game/Entities/Player.hs')
-rw-r--r-- | src/Game/Entities/Player.hs | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/src/Game/Entities/Player.hs b/src/Game/Entities/Player.hs new file mode 100644 index 0000000..78da30e --- /dev/null +++ b/src/Game/Entities/Player.hs @@ -0,0 +1,68 @@ +module Game.Entities.Player (mkPlayer) where + +import Data.IORef +import qualified Game.Controller as C +import Game.Entities.Common +import Game.Entities.Const +import Game.Entities.Types +import qualified Game.Sprites as S + +mkPlayer :: S.SpriteSheet -> Int -> Int -> IORef C.Controls -> IsBlocked -> IO Entity +mkPlayer sprites x y controls isBlocked = do + s <- S.get sprites "player" + pure + Entity + { typ = TypePlayer, + x = x, + y = y, + delay = 0, + frame = 0, + jumping = False, + gravity = gravityOff, + dir = DirRight, + sprite = s, + update = updatePlayer controls isBlocked, + destroy = False, + spawns = [] + } + +updateHorizontal :: IsBlocked -> Bool -> Bool -> Entity -> Entity +updateHorizontal isBlocked left right e + -- prevent pressing both directions (keyboard) + | left && right = e + -- change direction first + | left && e.dir /= DirLeft = e {dir = DirLeft, delay = 0} + | right && e.dir /= DirRight = e {dir = DirRight, delay = 0} + | left && isGoingDown = if isBlocked (e.x - 1) (e.y + 23) then e else e {x = e.x - 1} + | left && not isGoingDown = if isBlocked (e.x - 1) (e.y + 23) && isBlocked (e.x - 1) (e.y + 17) then e else e {x = e.x - 1} + | right && isGoingDown = if isBlocked (e.x + 17) (e.y + 23) then e else e {x = e.x + 1} + | right && not isGoingDown = if isBlocked (e.x + 17) (e.y + 23) && isBlocked (e.x + 17) (e.y + 17) then e else e {x = e.x + 1} + | otherwise = e + where + isGoingDown = e.gravity == gravityOff || e.gravity >= gravityDown + +updateVertical :: IsBlocked -> Bool -> Bool -> Entity -> Entity +updateVertical isBlocked jump down e + | not jump + || e.jumping + -- make jumping easier with "Coyote time" + || (e.gravity /= gravityOff && (e.gravity < gravityDown || e.gravity > jumpLimit)) = + e + | not down = e {jumping = True, gravity = gravityUp, frame = jumpFrame, spawns = e.spawns ++ [DustEffectSpawn e.x (e.y + 8)]} + -- go down a 8 pixel tall platform; not ideal to have these values hardcoded here + -- but to be fair, the player height/width is hardcoded as well + | down + && not (isBlocked (e.x + 4) (e.y + 24 + 8)) + && not (isBlocked (e.x + 10) (e.y + 24 + 8)) = + e {gravity = gravityDown, frame = jumpFrame, y = e.y + 1} + | otherwise = e + +updatePlayer :: IORef C.Controls -> IsBlocked -> Entity -> IO Entity +updatePlayer controls isBlocked e = do + ctl <- readIORef controls + pure $ + updateGravity isBlocked $ + updateVertical isBlocked ctl.a ctl.down $ + updateHorizontal isBlocked ctl.left ctl.right $ + -- left or right, but not both (keyboard) + updateFrame ((ctl.left || ctl.right) && (ctl.left /= ctl.right)) e |